/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGMatrixTearOff.cpp | 60 return m_contextTransform ? m_contextTransform->target()->matrix() : m_staticValue; 99 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 100 matrix->mutableValue()->translate(tx, ty); 101 return matrix.release(); 106 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 107 matrix->mutableValue()->scale(s, s); 108 return matrix.release(); 113 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 114 matrix->mutableValue()->scale(sx, sy); 115 return matrix.release() 120 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 127 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 134 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 141 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 148 RefPtr<SVGMatrixTearOff> matrix = create(value()); local 155 RefPtr<SVGMatrixTearOff> matrix = create(value()); local [all...] |
/frameworks/native/include/ui/ |
TMatHelpers.h | 46 * Matrix utilities 49 namespace matrix { namespace in namespace:android 59 template<typename MATRIX> 60 MATRIX PURE inverse(const MATRIX& src) { 62 COMPILE_TIME_ASSERT_FUNCTION_SCOPE( MATRIX::COL_SIZE == MATRIX::ROW_SIZE ); 64 typename MATRIX::value_type t; 65 const size_t N = MATRIX::col_size(); 67 MATRIX tmp(src) [all...] |
/external/eigen/Eigen/src/Core/ |
Matrix.h | 16 /** \class Matrix 19 * \brief The matrix class, also used for vectors and row-vectors 21 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen. 24 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note"). 42 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>) 43 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>) 44 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>) 46 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic> [all...] |
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
RotationBase.h | 15 // in 2D and 3D space excepted Matrix and Quaternion. 32 /** corresponding linear transformation matrix type */ 33 typedef Matrix<Scalar,Dim,Dim> RotationMatrixType; 38 /** \returns an equivalent rotation matrix */ 59 * Constructs a Dim x Dim rotation matrix from the rotation \a r 63 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols> 64 ::Matrix(const RotationBase<OtherDerived,ColsAtCompileTime>& r) 66 EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,int(OtherDerived::Dim),int(OtherDerived::Dim)) 72 * Set a Dim x Dim rotation matrix from the rotation \a r 76 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols> [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
MeshNode.h | 17 #include "Matrix.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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PerspectiveMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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PerspectiveProgram.h | 17 #include "Matrix.h" 28 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 30 Matrix mMVMatrix; 31 Matrix mMVPMatrix; 32 Matrix mLightModelMatrix;
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TexturedMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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Matrix.cpp | 15 #include "Matrix.h" 23 Matrix::Matrix() { 27 Matrix::Matrix(const Matrix& src) { 31 void Matrix::print(const char* label) { 39 bool Matrix::equals(const Matrix& src) { 50 void Matrix::loadWith(const Matrix& src) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
Scene.h | 17 #include <graphics/Matrix.h> 37 virtual Matrix* setUpModelMatrix() = 0; 38 virtual Matrix* setUpViewMatrix() = 0; 39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0; 47 Matrix* mModelMatrix; 48 Matrix* mViewMatrix; 49 Matrix* mProjectionMatrix;
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/external/eigen/test/eigen2/ |
gsl_helper.h | 26 typedef gsl_matrix* Matrix; 28 static Matrix createMatrix(int rows, int cols) { return gsl_matrix_alloc(rows,cols); } 30 static void free(Matrix& m) { gsl_matrix_free(m); m=0; } 32 static void prod(const Matrix& m, const Vector& v, Vector& x) { gsl_blas_dgemv(CblasNoTrans,1,m,v,0,x); } 33 static void cholesky(Matrix& m) { gsl_linalg_cholesky_decomp(m); } 34 static void cholesky_solve(const Matrix& m, const Vector& b, Vector& x) { gsl_linalg_cholesky_solve(m,b,x); } 35 static void eigen_symm(const Matrix& m, Vector& eval, Matrix& evec) 38 Matrix a = createMatrix(m->size1, m->size2); 45 static void eigen_symm_gen(const Matrix& m, const Matrix& _b, Vector& eval, Matrix& evec [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
arc.h | 33 struct matrix; 64 struct matrix *matrix); 69 struct matrix *matrix); 73 struct matrix *matrix); 77 struct matrix *matrix);
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/external/mesa3d/src/gallium/state_trackers/vega/ |
arc.h | 33 struct matrix; 64 struct matrix *matrix); 69 struct matrix *matrix); 73 struct matrix *matrix); 77 struct matrix *matrix);
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/external/chromium-trace/trace-viewer/src/base/ |
gl_matrix.js | 7 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/common.js'); 8 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat2d.js'); 9 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat4.js'); 10 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec2.js'); 11 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec3.js') [all...] |
/external/eigen/Eigen/src/Eigenvalues/ |
ComplexEigenSolver.h | 26 * \tparam _MatrixType the type of the matrix of which we are 28 * instantiation of the Matrix class template. 30 * The eigenvalues and eigenvectors of a matrix \f$ A \f$ are scalars 32 * \f$. If \f$ D \f$ is a diagonal matrix with the eigenvalues on 33 * the diagonal, and \f$ V \f$ is a matrix with the eigenvectors as 34 * its columns, then \f$ A V = V D \f$. The matrix \f$ V \f$ is 78 typedef Matrix<ComplexScalar, ColsAtCompileTime, 1, Options&(~RowMajor), MaxColsAtCompileTime, 1> EigenvalueType; 80 /** \brief Type for matrix of eigenvectors as returned by eigenvectors(). 82 * This is a square matrix with entries of type #ComplexScalar. 85 typedef Matrix<ComplexScalar, RowsAtCompileTime, ColsAtCompileTime, Options, MaxRowsAtCompileTime, MaxColsAtCompi (…) [all...] |
ComplexSchur.h | 28 * \brief Performs a complex Schur decomposition of a real or complex square matrix 30 * \tparam _MatrixType the type of the matrix of which we are 32 * instantiation of the Matrix class template. 34 * Given a real or complex square matrix A, this class computes the 36 * complex matrix, and T is a complex upper triangular matrix. The 37 * diagonal of the matrix T corresponds to the eigenvalues of the 38 * matrix A. 41 * a given matrix. Alternatively, you can use the 78 * This is a square matrix with entries of type #ComplexScalar. [all...] |
/external/eigen/doc/examples/ |
TutorialLinAlgRankRevealing.cpp | 13 cout << "Here is the matrix A:\n" << A << endl; 16 cout << "Here is a matrix whose columns form a basis of the null-space of A:\n" 18 cout << "Here is a matrix whose columns form a basis of the column-space of A:\n"
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/external/eigen/doc/snippets/ |
JacobiSVD_basic.cpp | 2 cout << "Here is the matrix m:" << endl << m << endl; 5 cout << "Its left singular vectors are the columns of the thin U matrix:" << endl << svd.matrixU() << endl; 6 cout << "Its right singular vectors are the columns of the thin V matrix:" << endl << svd.matrixV() << endl;
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TopicStorageOrders_example.cpp | 0 Matrix<int, 3, 4, ColMajor> Acolmajor; 5 cout << "The matrix A:" << endl; 13 Matrix<int, 3, 4, RowMajor> Arowmajor = Acolmajor;
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/external/eigen/unsupported/doc/examples/ |
MatrixSquareRoot.cpp | 13 std::cout << "The matrix A is:\n" << A << "\n\n"; 14 std::cout << "The matrix square root of A is:\n" << A.sqrt() << "\n\n"; 15 std::cout << "The square of the last matrix is:\n" << A.sqrt() * A.sqrt() << "\n";
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/frameworks/base/core/java/android/transition/ |
TransitionUtils.java | 24 import android.graphics.Matrix; 87 Matrix matrix = new Matrix(); local 88 matrix.setTranslate(-parent.getScrollX(), -parent.getScrollY()); 89 view.transformMatrixToGlobal(matrix); 90 sceneRoot.transformMatrixToLocal(matrix); 92 matrix.mapRect(bounds); 100 Bitmap bitmap = createViewBitmap(view, matrix, bounds); 112 * Creates a Bitmap of the given view, using the Matrix matrix to transform to the loca [all...] |
/external/eigen/demos/opengl/ |
gpuhelper.h | 33 /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. 38 \sa Matrix, loadMatrix(), forceMatrixMode() 41 void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); 43 /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. 48 \sa Matrix, multMatrix(), forceMatrixMode() 51 void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); 58 /** Make the matrix \a matrixTarget the current OpenGL matrix target [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/ |
gdiplusmatrix.h | 4 * GDI+ Matrix class 36 class Matrix: public GdiplusBase 47 Matrix(): nativeMatrix(NULL), lastStatus(Ok) 51 Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy): 58 Matrix(const RectF& rect, const PointF *dstplg): 64 Matrix(const Rect& rect, const Point *dstplg): 70 ~Matrix() 74 Matrix* Clone() const 80 Matrix *result = new Matrix(cloneMatrix, lastStatus) [all...] |