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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGMatrixTearOff.cpp 60 return m_contextTransform ? m_contextTransform->target()->matrix() : m_staticValue;
99 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
100 matrix->mutableValue()->translate(tx, ty);
101 return matrix.release();
106 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
107 matrix->mutableValue()->scale(s, s);
108 return matrix.release();
113 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
114 matrix->mutableValue()->scale(sx, sy);
115 return matrix.release()
120 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
127 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
134 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
141 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
148 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
155 RefPtr<SVGMatrixTearOff> matrix = create(value()); local
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  /frameworks/native/include/ui/
TMatHelpers.h 46 * Matrix utilities
49 namespace matrix { namespace in namespace:android
59 template<typename MATRIX>
60 MATRIX PURE inverse(const MATRIX& src) {
62 COMPILE_TIME_ASSERT_FUNCTION_SCOPE( MATRIX::COL_SIZE == MATRIX::ROW_SIZE );
64 typename MATRIX::value_type t;
65 const size_t N = MATRIX::col_size();
67 MATRIX tmp(src)
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  /external/eigen/Eigen/src/Core/
Matrix.h 16 /** \class Matrix
19 * \brief The matrix class, also used for vectors and row-vectors
21 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen.
24 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note").
42 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>)
43 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>)
44 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>)
46 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic>
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 15 // in 2D and 3D space excepted Matrix and Quaternion.
32 /** corresponding linear transformation matrix type */
33 typedef Matrix<Scalar,Dim,Dim> RotationMatrixType;
38 /** \returns an equivalent rotation matrix */
59 * Constructs a Dim x Dim rotation matrix from the rotation \a r
63 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
64 ::Matrix(const RotationBase<OtherDerived,ColsAtCompileTime>& r)
66 EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,int(OtherDerived::Dim),int(OtherDerived::Dim))
72 * Set a Dim x Dim rotation matrix from the rotation \a r
76 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
MeshNode.h 17 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
PerspectiveProgram.h 17 #include "Matrix.h"
28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
30 Matrix mMVMatrix;
31 Matrix mMVPMatrix;
32 Matrix mLightModelMatrix;
TexturedMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Matrix.cpp 15 #include "Matrix.h"
23 Matrix::Matrix() {
27 Matrix::Matrix(const Matrix& src) {
31 void Matrix::print(const char* label) {
39 bool Matrix::equals(const Matrix& src) {
50 void Matrix::loadWith(const Matrix& src)
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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.h 17 #include <graphics/Matrix.h>
37 virtual Matrix* setUpModelMatrix() = 0;
38 virtual Matrix* setUpViewMatrix() = 0;
39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0;
47 Matrix* mModelMatrix;
48 Matrix* mViewMatrix;
49 Matrix* mProjectionMatrix;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /external/eigen/test/eigen2/
gsl_helper.h 26 typedef gsl_matrix* Matrix;
28 static Matrix createMatrix(int rows, int cols) { return gsl_matrix_alloc(rows,cols); }
30 static void free(Matrix& m) { gsl_matrix_free(m); m=0; }
32 static void prod(const Matrix& m, const Vector& v, Vector& x) { gsl_blas_dgemv(CblasNoTrans,1,m,v,0,x); }
33 static void cholesky(Matrix& m) { gsl_linalg_cholesky_decomp(m); }
34 static void cholesky_solve(const Matrix& m, const Vector& b, Vector& x) { gsl_linalg_cholesky_solve(m,b,x); }
35 static void eigen_symm(const Matrix& m, Vector& eval, Matrix& evec)
38 Matrix a = createMatrix(m->size1, m->size2);
45 static void eigen_symm_gen(const Matrix& m, const Matrix& _b, Vector& eval, Matrix& evec
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
arc.h 33 struct matrix;
64 struct matrix *matrix);
69 struct matrix *matrix);
73 struct matrix *matrix);
77 struct matrix *matrix);
  /external/mesa3d/src/gallium/state_trackers/vega/
arc.h 33 struct matrix;
64 struct matrix *matrix);
69 struct matrix *matrix);
73 struct matrix *matrix);
77 struct matrix *matrix);
  /external/chromium-trace/trace-viewer/src/base/
gl_matrix.js 7 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/common.js');
8 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat2d.js');
9 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat4.js');
10 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec2.js');
11 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec3.js')
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  /external/eigen/Eigen/src/Eigenvalues/
ComplexEigenSolver.h 26 * \tparam _MatrixType the type of the matrix of which we are
28 * instantiation of the Matrix class template.
30 * The eigenvalues and eigenvectors of a matrix \f$ A \f$ are scalars
32 * \f$. If \f$ D \f$ is a diagonal matrix with the eigenvalues on
33 * the diagonal, and \f$ V \f$ is a matrix with the eigenvectors as
34 * its columns, then \f$ A V = V D \f$. The matrix \f$ V \f$ is
78 typedef Matrix<ComplexScalar, ColsAtCompileTime, 1, Options&(~RowMajor), MaxColsAtCompileTime, 1> EigenvalueType;
80 /** \brief Type for matrix of eigenvectors as returned by eigenvectors().
82 * This is a square matrix with entries of type #ComplexScalar.
85 typedef Matrix<ComplexScalar, RowsAtCompileTime, ColsAtCompileTime, Options, MaxRowsAtCompileTime, MaxColsAtCompi (…)
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ComplexSchur.h 28 * \brief Performs a complex Schur decomposition of a real or complex square matrix
30 * \tparam _MatrixType the type of the matrix of which we are
32 * instantiation of the Matrix class template.
34 * Given a real or complex square matrix A, this class computes the
36 * complex matrix, and T is a complex upper triangular matrix. The
37 * diagonal of the matrix T corresponds to the eigenvalues of the
38 * matrix A.
41 * a given matrix. Alternatively, you can use the
78 * This is a square matrix with entries of type #ComplexScalar.
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  /external/eigen/doc/examples/
TutorialLinAlgRankRevealing.cpp 13 cout << "Here is the matrix A:\n" << A << endl;
16 cout << "Here is a matrix whose columns form a basis of the null-space of A:\n"
18 cout << "Here is a matrix whose columns form a basis of the column-space of A:\n"
  /external/eigen/doc/snippets/
JacobiSVD_basic.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
5 cout << "Its left singular vectors are the columns of the thin U matrix:" << endl << svd.matrixU() << endl;
6 cout << "Its right singular vectors are the columns of the thin V matrix:" << endl << svd.matrixV() << endl;
TopicStorageOrders_example.cpp 0 Matrix<int, 3, 4, ColMajor> Acolmajor;
5 cout << "The matrix A:" << endl;
13 Matrix<int, 3, 4, RowMajor> Arowmajor = Acolmajor;
  /external/eigen/unsupported/doc/examples/
MatrixSquareRoot.cpp 13 std::cout << "The matrix A is:\n" << A << "\n\n";
14 std::cout << "The matrix square root of A is:\n" << A.sqrt() << "\n\n";
15 std::cout << "The square of the last matrix is:\n" << A.sqrt() * A.sqrt() << "\n";
  /frameworks/base/core/java/android/transition/
TransitionUtils.java 24 import android.graphics.Matrix;
87 Matrix matrix = new Matrix(); local
88 matrix.setTranslate(-parent.getScrollX(), -parent.getScrollY());
89 view.transformMatrixToGlobal(matrix);
90 sceneRoot.transformMatrixToLocal(matrix);
92 matrix.mapRect(bounds);
100 Bitmap bitmap = createViewBitmap(view, matrix, bounds);
112 * Creates a Bitmap of the given view, using the Matrix matrix to transform to the loca
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  /external/eigen/demos/opengl/
gpuhelper.h 33 /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
38 \sa Matrix, loadMatrix(), forceMatrixMode()
41 void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
43 /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
48 \sa Matrix, multMatrix(), forceMatrixMode()
51 void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
58 /** Make the matrix \a matrixTarget the current OpenGL matrix target
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdiplusmatrix.h 4 * GDI+ Matrix class
36 class Matrix: public GdiplusBase
47 Matrix(): nativeMatrix(NULL), lastStatus(Ok)
51 Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy):
58 Matrix(const RectF& rect, const PointF *dstplg):
64 Matrix(const Rect& rect, const Point *dstplg):
70 ~Matrix()
74 Matrix* Clone() const
80 Matrix *result = new Matrix(cloneMatrix, lastStatus)
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