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  /external/eigen/unsupported/Eigen/src/SparseExtra/
RandomSetter.h 96 * \brief The RandomSetter is a wrapper object allowing to set/update a sparse matrix with random access
98 * \param SparseMatrixType the type of the sparse matrix we are updating
104 * This class temporarily represents a sparse matrix object using a generic map implementation allowing for
106 * in the RandomSetter constructor, while the sparse matrix is updated back at destruction time. This strategy
121 * Since hash_map objects are not fully sorted, representing a full matrix as a single hash_map would
122 * involve a big and costly sort to update the compressed matrix back. To overcome this issue, a RandomSetter
175 /** Constructs a random setter object from the sparse matrix \a target
178 * a sparse matrix from scratch, then you must set it to zero first using the
208 /** Destructor updating back the sparse matrix target */
  /external/opencv/cv/include/
cvtypes.h 252 float* DynamMatr; /* Matrix of the linear Dynamics system */
296 CvMat* transition_matrix; /* state transition matrix (A) */
297 CvMat* control_matrix; /* control matrix (B)
299 CvMat* measurement_matrix; /* measurement matrix (H) */
300 CvMat* process_noise_cov; /* process noise covariance matrix (Q) */
301 CvMat* measurement_noise_cov; /* measurement noise covariance matrix (R) */
302 CvMat* error_cov_pre; /* priori error estimate covariance matrix (P'(k)):
304 CvMat* gain; /* Kalman gain matrix (K(k)):
306 CvMat* error_cov_post; /* posteriori error estimate covariance matrix (P(k)):
  /external/skia/src/effects/
SkLightingImageFilter.cpp 48 // Shift matrix components to the left, as we advance pixels to the right.
277 virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
299 virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
312 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix);
340 const SkMatrix& matrix,
345 matrix,
363 const SkMatrix& matrix,
376 const SkMatrix& matrix,
382 matrix,
401 const SkMatrix& matrix,
1241 SkMatrix matrix; local
1448 SkMatrix matrix; local
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  /frameworks/base/core/java/android/hardware/camera2/params/
ColorSpaceTransform.java 28 * Immutable class for describing a 3x3 matrix of {@link Rational} values in row-major order.
30 * <p>This matrix maps a transform from one color space to another. For the particular color space
38 /** The number of rows in this matrix. */
41 /** The number of columns in this matrix. */
44 /** The number of total Rational elements in this matrix. */
56 /** Number of int elements in this matrix. */
126 * Get an element of this matrix by its row and column.
149 * Copy the {@link Rational} elements in row-major order from this matrix into the destination.
178 * Copy the {@link Rational} elements in row-major order from this matrix into the destination.
  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 275 <p>In order to apply projection and camera views, you create a projection matrix and a camera view
276 matrix and apply them to the OpenGL rendering pipeline. The projection matrix recalculates the
278 matrix creates a transformation that renders objects from a specific eye position.</p>
282 <p>In the ES 1.0 API, you apply projection and camera view by creating each matrix and then
286 <li><strong>Projection matrix</strong> - Create a projection matrix using the geometry of the
291 implementation to create a projection matrix based on the screen's aspect ratio and apply it to the
300 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
301 gl.glLoadIdentity(); // reset the matrix to its default stat
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  /frameworks/rs/scriptc/
rs_graphics.rsh 130 * Load the projection matrix for a currently bound fixed function
133 * @param proj projection matrix
138 * Load the model matrix for a currently bound fixed function
141 * @param model model matrix
146 * Load the texture matrix for a currently bound fixed function
149 * @param tex texture matrix
154 * Get the projection matrix for a currently bound fixed function
157 * @param proj matrix to store the current projection matrix into
  /packages/apps/Camera/src/com/android/camera/
CameraScreenNail.java 21 import android.opengl.Matrix;
306 protected void updateTransformMatrix(float[] matrix) {
307 super.updateTransformMatrix(matrix);
308 Matrix.translateM(matrix, 0, .5f, .5f, 0);
309 Matrix.scaleM(matrix, 0, mScaleX, mScaleY, 1f);
310 Matrix.translateM(matrix, 0, -.5f, -.5f, 0);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropView.java 24 import android.graphics.Matrix;
56 private Matrix mDisplayMatrix = null;
57 private Matrix mDisplayMatrixInverse = null;
309 // If display matrix doesn't exist, create it and its dependencies
311 mDisplayMatrix = new Matrix();
315 Log.w(LOGTAG, "failed to get screen matrix");
319 mDisplayMatrixInverse = new Matrix();
322 Log.w(LOGTAG, "could not invert display matrix");
326 // Scale min side and tolerance by display matrix scale factor
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
TextDecorator.java 19 import android.graphics.Matrix;
190 final Matrix matrix = info.getMatrix(); local
191 if (matrix == null) {
192 cancelLayoutInternalUnexpectedly("Matrix is null");
204 if (lastCharRect == null || matrix == null || hasInvisibleRegionInLastCharRect) {
286 mUiOperator.layoutUi(matrix, mComposingTextBoundsForLastComposingText,
365 public void layoutUi(Matrix matrix, RectF composingTextBounds, boolean useRtlLayout) {
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_graphics.rsh 126 * Load the projection matrix for a currently bound fixed function
129 * @param proj projection matrix
134 * Load the model matrix for a currently bound fixed function
137 * @param model model matrix
142 * Load the texture matrix for a currently bound fixed function
145 * @param tex texture matrix
150 * Get the projection matrix for a currently bound fixed function
153 * @param proj matrix to store the current projection matrix into
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_graphics.rsh 126 * Load the projection matrix for a currently bound fixed function
129 * @param proj projection matrix
134 * Load the model matrix for a currently bound fixed function
137 * @param model model matrix
142 * Load the texture matrix for a currently bound fixed function
145 * @param tex texture matrix
150 * Get the projection matrix for a currently bound fixed function
153 * @param proj matrix to store the current projection matrix into
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_graphics.rsh 126 * Load the projection matrix for a currently bound fixed function
129 * @param proj projection matrix
134 * Load the model matrix for a currently bound fixed function
137 * @param model model matrix
142 * Load the texture matrix for a currently bound fixed function
145 * @param tex texture matrix
150 * Get the projection matrix for a currently bound fixed function
153 * @param proj matrix to store the current projection matrix into
  /prebuilts/sdk/renderscript/include/
rs_graphics.rsh 130 * Load the projection matrix for a currently bound fixed function
133 * @param proj projection matrix
138 * Load the model matrix for a currently bound fixed function
141 * @param model model matrix
146 * Load the texture matrix for a currently bound fixed function
149 * @param tex texture matrix
154 * Get the projection matrix for a currently bound fixed function
157 * @param proj matrix to store the current projection matrix into
  /prebuilts/sdk/tools/darwin/renderscript/include/
rs_graphics.rsh 130 * Load the projection matrix for a currently bound fixed function
133 * @param proj projection matrix
138 * Load the model matrix for a currently bound fixed function
141 * @param model model matrix
146 * Load the texture matrix for a currently bound fixed function
149 * @param tex texture matrix
154 * Get the projection matrix for a currently bound fixed function
157 * @param proj matrix to store the current projection matrix into
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 92 // initialize the rotation matrix to identity
114 // convert the rotation-vector to a 4x4 matrix. the matrix
126 // set-up modelview matrix
142 // set projection matrix
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 31 // This matrix member variable provides a hook to manipulate
36 // The matrix must be included as a modifier of gl_Position.
38 // for the matrix multiplication product to be correct.
109 * @param mvpMatrix - The Model View Project matrix in which to draw
134 // get handle to shape's transformation matrix
  /external/ceres-solver/internal/ceres/
dynamic_compressed_row_sparse_matrix_test.cc 105 Matrix dense_from_tsm;
110 Matrix dense_from_crsm;
131 Matrix dense_from_dcrsm;
139 Matrix dense_from_dcrsm;
167 Matrix dense;
implicit_schur_complement_test.cc 72 Matrix* lhs,
101 // lhs_ref is an upper triangular matrix. Construct a full version
103 // lower triangular part of the matrix and adding it to lhs_ref.
118 Matrix lhs;
187 // Verify that the Schur Complement matrix implied by the
preconditioner.h 115 // for some vector b. It is important that the matrix A have the
118 // D can be NULL, in which case its interpreted as a diagonal matrix
138 // other preconditioners that depend on the particular matrix layout of
161 // Wrapper does NOT take ownership of the matrix pointer.
162 explicit SparseMatrixPreconditionerWrapper(const SparseMatrix* matrix);
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
matrix.cc 5 /** @file matrix.cc
6 * Implements simple matrix manipulation functions.
12 #include "matrix.h"
65 // Generate to a temporary first in case the output matrix and input
66 // matrix are the same.
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
matrix.cc 5 /** @file matrix.cc
6 * Implements simple matrix manipulation functions.
12 #include "matrix.h"
65 // Generate to a temporary first in case the output matrix and input
66 // matrix are the same.
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGGraphicsElement.cpp 126 AffineTransform matrix; local
153 matrix = transform.toAffineTransform();
155 m_transform->currentValue()->concatenate(matrix);
159 return *m_supplementalTransform * matrix;
160 return matrix;
  /external/chromium_org/third_party/qcms/src/
qcmsint.h 54 float ALIGN matrix[3][4]; member in struct:_qcms_transform
99 struct matrix { struct
109 struct matrix matrix; member in struct:qcms_modular_transform
248 struct matrix chromaticAdaption;
  /external/chromium_org/third_party/skia/experimental/nanomsg/
picture_demo.cpp 20 SkMatrix matrix; member in struct:PictureHeader
27 : matrix(SkMatrix::I())
91 header.matrix.setTranslate(-l, -t);
92 header.matrix.postRotate(rand.nextRangeScalar(-25, 25));
153 canvas->concat(header.matrix);
  /external/chromium_org/third_party/skia/include/core/
SkDraw.h 44 * affect the geometry/rasterization, then the pre matrix can just be
45 * pre-concated with the current matrix.
99 * Based on the paint's style, strokeWidth, and the matrix, classify how
126 * run through the inverse of the matrix).
128 * If the matrix cannot be inverted, or the current clip is empty, return

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