/external/eigen/unsupported/Eigen/src/SparseExtra/ |
RandomSetter.h | 96 * \brief The RandomSetter is a wrapper object allowing to set/update a sparse matrix with random access 98 * \param SparseMatrixType the type of the sparse matrix we are updating 104 * This class temporarily represents a sparse matrix object using a generic map implementation allowing for 106 * in the RandomSetter constructor, while the sparse matrix is updated back at destruction time. This strategy 121 * Since hash_map objects are not fully sorted, representing a full matrix as a single hash_map would 122 * involve a big and costly sort to update the compressed matrix back. To overcome this issue, a RandomSetter 175 /** Constructs a random setter object from the sparse matrix \a target 178 * a sparse matrix from scratch, then you must set it to zero first using the 208 /** Destructor updating back the sparse matrix target */
|
/external/opencv/cv/include/ |
cvtypes.h | 252 float* DynamMatr; /* Matrix of the linear Dynamics system */ 296 CvMat* transition_matrix; /* state transition matrix (A) */ 297 CvMat* control_matrix; /* control matrix (B) 299 CvMat* measurement_matrix; /* measurement matrix (H) */ 300 CvMat* process_noise_cov; /* process noise covariance matrix (Q) */ 301 CvMat* measurement_noise_cov; /* measurement noise covariance matrix (R) */ 302 CvMat* error_cov_pre; /* priori error estimate covariance matrix (P'(k)): 304 CvMat* gain; /* Kalman gain matrix (K(k)): 306 CvMat* error_cov_post; /* posteriori error estimate covariance matrix (P(k)):
|
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 48 // Shift matrix components to the left, as we advance pixels to the right. 277 virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; 299 virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; 312 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix); 340 const SkMatrix& matrix, 345 matrix, 363 const SkMatrix& matrix, 376 const SkMatrix& matrix, 382 matrix, 401 const SkMatrix& matrix, 1241 SkMatrix matrix; local 1448 SkMatrix matrix; local [all...] |
/frameworks/base/core/java/android/hardware/camera2/params/ |
ColorSpaceTransform.java | 28 * Immutable class for describing a 3x3 matrix of {@link Rational} values in row-major order. 30 * <p>This matrix maps a transform from one color space to another. For the particular color space 38 /** The number of rows in this matrix. */ 41 /** The number of columns in this matrix. */ 44 /** The number of total Rational elements in this matrix. */ 56 /** Number of int elements in this matrix. */ 126 * Get an element of this matrix by its row and column. 149 * Copy the {@link Rational} elements in row-major order from this matrix into the destination. 178 * Copy the {@link Rational} elements in row-major order from this matrix into the destination.
|
/frameworks/base/docs/html/guide/topics/graphics/ |
opengl.jd | 275 <p>In order to apply projection and camera views, you create a projection matrix and a camera view 276 matrix and apply them to the OpenGL rendering pipeline. The projection matrix recalculates the 278 matrix creates a transformation that renders objects from a specific eye position.</p> 282 <p>In the ES 1.0 API, you apply projection and camera view by creating each matrix and then 286 <li><strong>Projection matrix</strong> - Create a projection matrix using the geometry of the 291 implementation to create a projection matrix based on the screen's aspect ratio and apply it to the 300 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode 301 gl.glLoadIdentity(); // reset the matrix to its default stat [all...] |
/frameworks/rs/scriptc/ |
rs_graphics.rsh | 130 * Load the projection matrix for a currently bound fixed function 133 * @param proj projection matrix 138 * Load the model matrix for a currently bound fixed function 141 * @param model model matrix 146 * Load the texture matrix for a currently bound fixed function 149 * @param tex texture matrix 154 * Get the projection matrix for a currently bound fixed function 157 * @param proj matrix to store the current projection matrix into
|
/packages/apps/Camera/src/com/android/camera/ |
CameraScreenNail.java | 21 import android.opengl.Matrix; 306 protected void updateTransformMatrix(float[] matrix) { 307 super.updateTransformMatrix(matrix); 308 Matrix.translateM(matrix, 0, .5f, .5f, 0); 309 Matrix.scaleM(matrix, 0, mScaleX, mScaleY, 1f); 310 Matrix.translateM(matrix, 0, -.5f, -.5f, 0);
|
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/ |
CropView.java | 24 import android.graphics.Matrix; 56 private Matrix mDisplayMatrix = null; 57 private Matrix mDisplayMatrixInverse = null; 309 // If display matrix doesn't exist, create it and its dependencies 311 mDisplayMatrix = new Matrix(); 315 Log.w(LOGTAG, "failed to get screen matrix"); 319 mDisplayMatrixInverse = new Matrix(); 322 Log.w(LOGTAG, "could not invert display matrix"); 326 // Scale min side and tolerance by display matrix scale factor
|
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/ |
TextDecorator.java | 19 import android.graphics.Matrix; 190 final Matrix matrix = info.getMatrix(); local 191 if (matrix == null) { 192 cancelLayoutInternalUnexpectedly("Matrix is null"); 204 if (lastCharRect == null || matrix == null || hasInvisibleRegionInLastCharRect) { 286 mUiOperator.layoutUi(matrix, mComposingTextBoundsForLastComposingText, 365 public void layoutUi(Matrix matrix, RectF composingTextBounds, boolean useRtlLayout) {
|
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/ |
rs_graphics.rsh | 126 * Load the projection matrix for a currently bound fixed function 129 * @param proj projection matrix 134 * Load the model matrix for a currently bound fixed function 137 * @param model model matrix 142 * Load the texture matrix for a currently bound fixed function 145 * @param tex texture matrix 150 * Get the projection matrix for a currently bound fixed function 153 * @param proj matrix to store the current projection matrix into
|
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/ |
rs_graphics.rsh | 126 * Load the projection matrix for a currently bound fixed function 129 * @param proj projection matrix 134 * Load the model matrix for a currently bound fixed function 137 * @param model model matrix 142 * Load the texture matrix for a currently bound fixed function 145 * @param tex texture matrix 150 * Get the projection matrix for a currently bound fixed function 153 * @param proj matrix to store the current projection matrix into
|
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/ |
rs_graphics.rsh | 126 * Load the projection matrix for a currently bound fixed function 129 * @param proj projection matrix 134 * Load the model matrix for a currently bound fixed function 137 * @param model model matrix 142 * Load the texture matrix for a currently bound fixed function 145 * @param tex texture matrix 150 * Get the projection matrix for a currently bound fixed function 153 * @param proj matrix to store the current projection matrix into
|
/prebuilts/sdk/renderscript/include/ |
rs_graphics.rsh | 130 * Load the projection matrix for a currently bound fixed function 133 * @param proj projection matrix 138 * Load the model matrix for a currently bound fixed function 141 * @param model model matrix 146 * Load the texture matrix for a currently bound fixed function 149 * @param tex texture matrix 154 * Get the projection matrix for a currently bound fixed function 157 * @param proj matrix to store the current projection matrix into
|
/prebuilts/sdk/tools/darwin/renderscript/include/ |
rs_graphics.rsh | 130 * Load the projection matrix for a currently bound fixed function 133 * @param proj projection matrix 138 * Load the model matrix for a currently bound fixed function 141 * @param model model matrix 146 * Load the texture matrix for a currently bound fixed function 149 * @param tex texture matrix 154 * Get the projection matrix for a currently bound fixed function 157 * @param proj matrix to store the current projection matrix into
|
/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 92 // initialize the rotation matrix to identity 114 // convert the rotation-vector to a 4x4 matrix. the matrix 126 // set-up modelview matrix 142 // set projection matrix
|
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 31 // This matrix member variable provides a hook to manipulate 36 // The matrix must be included as a modifier of gl_Position. 38 // for the matrix multiplication product to be correct. 109 * @param mvpMatrix - The Model View Project matrix in which to draw 134 // get handle to shape's transformation matrix
|
/external/ceres-solver/internal/ceres/ |
dynamic_compressed_row_sparse_matrix_test.cc | 105 Matrix dense_from_tsm; 110 Matrix dense_from_crsm; 131 Matrix dense_from_dcrsm; 139 Matrix dense_from_dcrsm; 167 Matrix dense;
|
implicit_schur_complement_test.cc | 72 Matrix* lhs, 101 // lhs_ref is an upper triangular matrix. Construct a full version 103 // lower triangular part of the matrix and adding it to lhs_ref. 118 Matrix lhs; 187 // Verify that the Schur Complement matrix implied by the
|
preconditioner.h | 115 // for some vector b. It is important that the matrix A have the 118 // D can be NULL, in which case its interpreted as a diagonal matrix 138 // other preconditioners that depend on the particular matrix layout of 161 // Wrapper does NOT take ownership of the matrix pointer. 162 explicit SparseMatrixPreconditionerWrapper(const SparseMatrix* matrix);
|
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
matrix.cc | 5 /** @file matrix.cc 6 * Implements simple matrix manipulation functions. 12 #include "matrix.h" 65 // Generate to a temporary first in case the output matrix and input 66 // matrix are the same.
|
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
matrix.cc | 5 /** @file matrix.cc 6 * Implements simple matrix manipulation functions. 12 #include "matrix.h" 65 // Generate to a temporary first in case the output matrix and input 66 // matrix are the same.
|
/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGGraphicsElement.cpp | 126 AffineTransform matrix; local 153 matrix = transform.toAffineTransform(); 155 m_transform->currentValue()->concatenate(matrix); 159 return *m_supplementalTransform * matrix; 160 return matrix;
|
/external/chromium_org/third_party/qcms/src/ |
qcmsint.h | 54 float ALIGN matrix[3][4]; member in struct:_qcms_transform 99 struct matrix { struct 109 struct matrix matrix; member in struct:qcms_modular_transform 248 struct matrix chromaticAdaption;
|
/external/chromium_org/third_party/skia/experimental/nanomsg/ |
picture_demo.cpp | 20 SkMatrix matrix; member in struct:PictureHeader 27 : matrix(SkMatrix::I()) 91 header.matrix.setTranslate(-l, -t); 92 header.matrix.postRotate(rand.nextRangeScalar(-25, 25)); 153 canvas->concat(header.matrix);
|
/external/chromium_org/third_party/skia/include/core/ |
SkDraw.h | 44 * affect the geometry/rasterization, then the pre matrix can just be 45 * pre-concated with the current matrix. 99 * Based on the paint's style, strokeWidth, and the matrix, classify how 126 * run through the inverse of the matrix). 128 * If the matrix cannot be inverted, or the current clip is empty, return
|