/external/eigen/doc/snippets/ |
tut_arithmetic_transpose_aliasing.cpp | 2 cout << "Here is the matrix a:\n" << a << endl;
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tut_arithmetic_transpose_inplace.cpp | 2 cout << "Here is the initial matrix a:\n" << a << endl;
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ColPivHouseholderQR_solve.cpp | 3 cout << "Here is the matrix m:" << endl << m << endl; 4 cout << "Here is the matrix y:" << endl << y << endl;
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FullPivHouseholderQR_solve.cpp | 3 cout << "Here is the matrix m:" << endl << m << endl; 4 cout << "Here is the matrix y:" << endl << y << endl;
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FullPivLU_image.cpp | 5 cout << "Here is the matrix m:" << endl << m << endl; 8 cout << "Here is a matrix whose columns have the same span but are linearly independent:"
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HessenbergDecomposition_compute.cpp | 4 cout << "The matrix H in the decomposition of A is:" << endl << hd.matrixH() << endl; 6 cout << "The matrix H in the decomposition of 2A is:" << endl << hd.matrixH() << endl;
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MatrixBase_fixedBlock_int_int.cpp | 2 cout << "Here is the matrix m:" << endl << m << endl; 5 cout << "Now the matrix m is:" << endl << m << endl;
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MatrixBase_reverse.cpp | 2 cout << "Here is the matrix m:" << endl << m << endl; 8 cout << "Now the matrix m is:" << endl << m << endl;
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MatrixBase_transpose.cpp | 2 cout << "Here is the matrix m:" << endl << m << endl; 8 cout << "Now the matrix m is:" << endl << m << endl;
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PartialPivLU_solve.cpp | 3 cout << "Here is the invertible matrix A:" << endl << A << endl; 4 cout << "Here is the matrix B:" << endl << B << endl;
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Tridiagonalization_compute.cpp | 5 cout << "The matrix T in the tridiagonal decomposition of A is: " << endl; 8 cout << "The matrix T in the tridiagonal decomposition of 2A is: " << endl;
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Tutorial_solve_multiple_rhs.cpp | 3 Matrix<float,3,2> B; 5 Matrix<float,3,2> X;
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/external/skia/src/effects/ |
SkMatrixImageFilter.cpp | 63 SkMatrix matrix; local 64 if (!ctx.ctm().invert(&matrix)) { 67 matrix.postConcat(fTransform); 68 matrix.postConcat(ctx.ctm()); 69 matrix.mapRect(&dstRect, srcRect); 79 canvas.concat(matrix); 97 SkMatrix matrix; local 98 matrix.setTranslate(-bounds.x(), -bounds.y()); 99 matrix.postConcat(fTransform); 100 matrix.postTranslate(bounds.x(), bounds.y()) 110 SkMatrix matrix; local [all...] |
/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrBicubicEffect.h | 55 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. 57 static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, 59 return Create(tex, gMitchellCoefficients, matrix, tileModes); 63 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y 67 const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) { 68 AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes))); 73 * Create a Mitchell filter effect with a texture matrix and a domain. 75 static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) { 76 AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, 93 const SkMatrix &matrix, const SkShader::TileMode tileModes[2]) [all...] |
/external/eigen/bench/ |
bench_reverse.cpp | 70 bench_reverse(Matrix<Scalar,Dynamic,Dynamic>(dynsizes[i],dynsizes[i])); 71 bench_reverse(Matrix<Scalar,Dynamic,1>(dynsizes[i]*dynsizes[i])); 73 // bench_reverse(Matrix<Scalar,2,2>()); 74 // bench_reverse(Matrix<Scalar,3,3>()); 75 // bench_reverse(Matrix<Scalar,4,4>()); 76 // bench_reverse(Matrix<Scalar,5,5>()); 77 // bench_reverse(Matrix<Scalar,6,6>()); 78 // bench_reverse(Matrix<Scalar,7,7>()); 79 // bench_reverse(Matrix<Scalar,8,8>()); 80 // bench_reverse(Matrix<Scalar,12,12>()) [all...] |
/external/skia/src/gpu/effects/ |
GrBicubicEffect.h | 55 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. 57 static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, 59 return Create(tex, gMitchellCoefficients, matrix, tileModes); 63 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y 67 const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) { 68 AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes))); 73 * Create a Mitchell filter effect with a texture matrix and a domain. 75 static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) { 76 AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, 93 const SkMatrix &matrix, const SkShader::TileMode tileModes[2]) [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Shader.java | 40 private Matrix mLocalMatrix; 65 * Return true if the shader has a non-identity local matrix. 66 * @param localM If not null, it is set to the shader's local matrix. 67 * @return true if the shader has a non-identity local matrix 69 public boolean getLocalMatrix(Matrix localM) { 78 * Set the shader's local matrix. Passing null will reset the shader's 79 * matrix to identity. 81 * @param localM The shader's new local matrix, or null to specify identity 83 public void setLocalMatrix(Matrix localM) { 110 final Matrix lm = new Matrix() [all...] |
/external/chromium_org/cc/quads/ |
stream_video_draw_quad.cc | 24 const gfx::Transform& matrix) { 29 this->matrix = matrix; 38 const gfx::Transform& matrix) { 42 this->matrix = matrix; 58 value->Set("matrix", MathUtil::AsValue(matrix).release());
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/external/chromium_org/third_party/skia/src/gpu/ |
GrPathRenderer.cpp | 16 const SkMatrix& matrix, 23 matrix.mapRect(bounds);
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/external/eigen/Eigen/ |
OrderingMethods | 15 * the sparse matrix decomposition (LLT, LU, QR). 16 * Precisely, in a preprocessing step, a permutation matrix P is computed using 17 * those ordering methods and applied to the columns of the matrix. 42 * //Fill the matrix ... 48 * of the input matrix to be symmetric. When the matrix is structurally unsymmetric, 50 * If your matrix is already symmetric (at leat in structure), you can avoid that 54 * // Call the ordering on the pattern of the lower triangular matrix A
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/external/eigen/doc/ |
ClassHierarchy.dox | 17 the derived class (for instance, \c Matrix) inherits the base class with the derived class itself as a 18 template argument (in this case, \c Matrix inherits from \c MatrixBase<Matrix>). This allows Eigen to 31 - Matrix means plain dense matrix. If \c m is a \c %Matrix, then, for instance, \c m+m is no longer a 32 \c %Matrix, it is a "matrix expression". 33 - MatrixBase means dense matrix expression. This means that a \c %MatrixBase is something that can be 34 added, matrix-multiplied, LU-decomposed, QR-decomposed... All matrix expression classes, including [all...] |
/external/eigen/doc/examples/ |
TutorialLinAlgSelfAdjointEigenSolver.cpp | 11 cout << "Here is the matrix A:\n" << A << endl; 15 cout << "Here's a matrix whose columns are eigenvectors of A \n"
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Tutorial_ArrayClass_interop.cpp | 18 result = (m.array() + 4).matrix() * m; 20 result = (m.array() * n.array()).matrix() * m;
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Tutorial_BlockOperations_colrow.cpp | 12 cout << "Here is the matrix m:" << endl << m << endl; 15 cout << "After adding 3 times the first column into the third column, the matrix m is:\n";
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/external/eigen/unsupported/doc/examples/ |
MatrixExponential.cpp | 14 std::cout << "The matrix A is:\n" << A << "\n\n"; 15 std::cout << "The matrix exponential of A is:\n" << A.exp() << "\n\n";
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