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  /external/chromium_org/mojo/services/public/interfaces/geometry/
geometry.mojom 31 float[] matrix;
  /external/chromium_org/third_party/angle/src/compiler/translator/
VersionGLSL.h 23 // - matrix constructors taking matrix as argument.
34 // - matrix/matrix constructors
  /external/eigen/Eigen/src/IterativeLinearSolvers/
IterativeSolverBase.h 42 /** Initialize the solver with matrix \a A for further \c Ax=b solving.
47 * \warning this class stores a reference to the matrix A as well as some
50 * matrix A, or modify a copy of A.
60 /** Initializes the iterative solver for the sparcity pattern of the matrix \a A for further solving \c Ax=b problems.
63 * we might, for instance, implement column reodering for faster matrix vector products.
74 /** Initializes the iterative solver with the numerical values of the matrix \a A for further solving \c Ax=b problems.
78 * \warning this class stores a reference to the matrix A as well as some
81 * matrix A, or modify a copy of A.
93 /** Initializes the iterative solver with the matrix \a A for further solving \c Ax=b problems.
96 * we might, for instance, implement column reodering for faster matrix vector products
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  /external/eigen/bench/
bench_sum.cpp 8 typedef Matrix<SCALAR,Eigen::Dynamic,1> Vec;
  /external/eigen/bench/spbench/
spbench.dtd 6 <!ELEMENT LINEARSYSTEM (MATRIX,SOLVER_STAT+,BEST_SOLVER,GLOBAL_PARAMS*)>
7 <!ELEMENT MATRIX (NAME,SIZE,ENTRIES,PATTERN?,SYMMETRY,POSDEF?,ARITHMETIC,RHS*)>
13 <!ELEMENT POSDEF (#PCDATA)> <!-- Is the matrix positive definite or not -->
15 <!ELEMENT RHS (SOURCE)> <!-- A matrix can have one or more right hand side associated. -->
  /external/eigen/doc/
SparseQuickReference.dox 10 \section SparseMatrixInit Sparse Matrix Initialization
24 sm1.resize(m,n); //Change sm1 to a m x n matrix.
28 <td> Note that when calling reserve(), it is not required that nnz is the exact number of nonzero elements in the final matrix. However, an exact estimation will avoid multiple reallocations during the insertion phase. </td>
74 sm1.setZero(); // Set the matrix with zero elements
78 <td> The matrix sm1 should have been created before ???</td>
83 \section SparseBasicInfos Matrix properties
84 Beyond the basic functions rows() and cols(), there are some useful functions that are available to easily get some informations from the matrix.
93 sm1.norm(); // Euclidian norm of the matrix
94 sm1.squaredNorm(); // Squared norm of the matrix
96 sm1.isVector(); // Check if sm1 is a sparse vector or a sparse matrix
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TutorialAdvancedInitialization.dox 7 identity matrix and the zero matrix.
13 Eigen offers a comma initializer syntax which allows the user to easily set all the coefficients of a matrix,
66 The Matrix and Array classes have static methods like \link DenseBase::Zero() Zero()\endlink, which can be
85 \endlink fills the matrix or array with random coefficients. The identity matrix can be obtained by calling
86 \link MatrixBase::Identity() Identity()\endlink; this method is only available for Matrix, not for Array,
87 because "identity matrix" is a linear algebra concept. The method
105 conveniently. The following example contrasts three ways to construct the matrix
118 A summary of all pre-defined matrix, vector and array objects can be found in the \ref QuickRefPage
    [all...]
  /external/eigen/doc/examples/
TutorialLinAlgExSolveColPivHouseholderQR.cpp 13 cout << "Here is the matrix A:\n" << A << endl;
TutorialLinAlgExSolveLDLT.cpp 12 cout << "Here is the matrix A:\n" << A << endl;
TutorialLinAlgSVDSolve.cpp 10 cout << "Here is the matrix A:\n" << A << endl;
Tutorial_PartialLU_solve.cpp 14 cout << "Here is the matrix A:" << endl << A << endl;
tut_arithmetic_dot_cross.cpp 13 cout << "Dot product via a matrix product: " << dp << endl;
  /external/eigen/doc/snippets/
MatrixBase_part.cpp 7 cout << "Here is the matrix m:" << endl << m << endl;
SelfAdjointEigenSolver_operatorInverseSqrt.cpp 3 cout << "Here is a random positive-definite matrix, A:" << endl << A << endl << endl;
tut_arithmetic_redux_minmax.cpp 4 cout << "Here is the matrix m:\n" << m << endl;
  /external/eigen/test/
dontalign.cpp 24 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
25 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, MatrixType::RowsAtCompileTime> SquareMatrixType;
57 dontalign(Matrix<float, 32, 32>());
58 dontalign(Matrix<std::complex<float>, 32, 32>());
smallvectors.cpp 15 typedef Matrix<Scalar, 1, 2> V2;
16 typedef Matrix<Scalar, 3, 1> V3;
17 typedef Matrix<Scalar, 1, 4> V4;
18 typedef Matrix<Scalar, Dynamic, 1> VX;
  /external/eigen/test/eigen2/
eigen2_miscmatrices.cpp 19 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
20 typedef Matrix<Scalar, 1, MatrixType::ColsAtCompileTime> RowVectorType;
30 Matrix<Scalar, MatrixType::RowsAtCompileTime, MatrixType::RowsAtCompileTime>
42 CALL_SUBTEST_1( miscMatrices(Matrix<float, 1, 1>()) );
  /external/eigen/unsupported/doc/examples/
MatrixPower_optimal.cpp 11 std::cout << "The matrix A is:\n" << A << "\n\n"
  /external/srec/srec/clib/
matx_ops.h 22 static PINLINE void matrix_fixed_multiply_frame(imeldata *outvec, imeldata **matrix,
25 static PINLINE void matrix_fixed_multiply_frame(imeldata *outvec, imeldata **matrix,
31 ASSERT(matrix);
39 sum += matrix[ii][jj] * vector[jj];
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 70 projection transformation {@link android.opengl.Matrix} using the {@link
71 android.opengl.Matrix#frustumM Matrix.frustumM()} method:</p>
80 // this projection matrix is applied to object coordinates
82 Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
86 <p>This code populates a projection matrix, {@code mProjectionMatrix} which you can then combine
99 calculated using the {@link android.opengl.Matrix#setLookAtM Matrix.setLookAtM()} method and then
100 combined with the previously calculated projection matrix. The combined transformation matrices
107 // Set the camera position (View matrix)
    [all...]
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
mesh_test.rs 51 // Setup the projection matrix
60 rs_matrix4x4 matrix;
61 rsMatrixLoadTranslate(&matrix, gRenderSurfaceW/2, gRenderSurfaceH/2, 0);
62 rsgProgramVertexLoadModelMatrix(&matrix);
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
trsMatrix.h 25 // Calculate the determinant of a matrix
28 // Invert a matrix
34 // Normalize matrix so matrix[2][2] is '1'
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
trsMatrix.h 25 // Calculate the determinant of a matrix
28 // Invert a matrix
34 // Normalize matrix so matrix[2][2] is '1'
  /frameworks/base/rs/java/android/renderscript/
Matrix4f.java 29 * Creates a new identity 4x4 matrix
37 * Creates a new matrix and sets its values from the given
40 * @param dataArray values to set the matrix to, must be 16
49 * Return a reference to the internal array representing matrix
50 * values. Modifying this array will also change the matrix
52 * @return internal array representing the matrix
81 * Sets the matrix values to identity
106 * Sets the values of the matrix to those of the parameter
108 * @param src matrix to load the values from
115 * Sets the values of the matrix to those of the paramete
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