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  /external/eigen/doc/snippets/
MatrixBase_template_int_int_bottomLeftCorner.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_bottomLeftCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_bottomRightCorner.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_bottomRightCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_topLeftCorner.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_topLeftCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_topRightCorner.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_template_int_int_topRightCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_topLeftCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
MatrixBase_topRightCorner_int_int.cpp 2 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Now the matrix m is:" << endl << m << endl;
RealSchur_compute.cpp 4 cout << "The matrix T in the decomposition of A is:" << endl << schur.matrixT() << endl;
6 cout << "The matrix T in the decomposition of A^(-1) is:" << endl << schur.matrixT() << endl;
class_FullPivLU.cpp 1 typedef Matrix<double, 5, 3> Matrix5x3;
2 typedef Matrix<double, 5, 5> Matrix5x5;
4 cout << "Here is the matrix m:" << endl << m << endl;
6 cout << "Here is, up to permutations, its LU decomposition matrix:"
15 cout << "Let us now reconstruct the original matrix m:" << endl;
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
43 // This multiplies the view matrix by the model matrix, and stores the result in the MVP
44 // matrix (which currently contains model * view).
47 // Pass in the modelview matrix.
50 // This multiplies the modelview matrix by the projection matrix, and stores the result in
51 // the MVP matrix (which now contains model * view * projection)
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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
47 // This multiplies the view matrix by the model matrix, and stores the result in the MVP
48 // matrix (which currently contains model * view).
51 // Pass in the modelview matrix.
54 // This multiplies the modelview matrix by the projection matrix, and stores the result in
55 // the MVP matrix (which now contains model * view * projection)
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  /cts/tests/tests/graphics/src/android/graphics/cts/
CameraTest.java 20 import android.graphics.Matrix;
43 Matrix m1 = new Matrix();
47 Matrix m2 = new Matrix();
65 Matrix m1 = new Matrix();
69 Matrix m2 = new Matrix();
87 Matrix m1 = new Matrix()
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  /external/eigen/test/eigen2/
eigen2_geometry.cpp 21 typedef Matrix<Scalar,2,2> Matrix2;
22 typedef Matrix<Scalar,3,3> Matrix3;
23 typedef Matrix<Scalar,4,4> Matrix4;
24 typedef Matrix<Scalar,2,1> Vector2;
25 typedef Matrix<Scalar,3,1> Vector3;
26 typedef Matrix<Scalar,4,1> Vector4;
90 // rotation matrix conversion
141 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
142 t0.matrix().setZero();
144 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity())
    [all...]
eigen2_geometry_with_eigen2_prefix.cpp 23 typedef Matrix<Scalar,2,2> Matrix2;
24 typedef Matrix<Scalar,3,3> Matrix3;
25 typedef Matrix<Scalar,4,4> Matrix4;
26 typedef Matrix<Scalar,2,1> Vector2;
27 typedef Matrix<Scalar,3,1> Vector3;
28 typedef Matrix<Scalar,4,1> Vector4;
92 // rotation matrix conversion
143 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
144 t0.matrix().setZero();
146 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity())
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  /frameworks/base/core/java/android/gesture/
OrientedBoundingBox.java 19 import android.graphics.Matrix;
60 Matrix matrix = new Matrix(); local
61 matrix.setRotate(orientation);
62 matrix.postTranslate(centerX, centerY);
63 matrix.mapPoints(point);
68 matrix.mapPoints(point);
73 matrix.mapPoints(point);
78 matrix.mapPoints(point)
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  /packages/apps/Gallery/src/com/android/camera/
RotateBitmap.java 20 import android.graphics.Matrix;
53 public Matrix getRotateMatrix() {
54 // By default this is an identity matrix.
55 Matrix matrix = new Matrix(); local
62 matrix.preTranslate(-cx, -cy);
63 matrix.postRotate(mRotation);
64 matrix.postTranslate(getWidth() / 2, getHeight() / 2);
66 return matrix;
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  /external/llvm/include/llvm/CodeGen/PBQP/
Math.h 1 //===------ Math.h - PBQP Vector and Matrix classes -------------*- C++ -*-===//
170 /// \brief PBQP Matrix class
171 class Matrix {
176 /// \brief Construct a PBQP Matrix with the given dimensions.
177 Matrix(unsigned Rows, unsigned Cols) :
181 /// \brief Construct a PBQP Matrix with the given dimensions and initial
183 Matrix(unsigned Rows, unsigned Cols, PBQPNum InitVal)
188 /// \brief Copy construct a PBQP matrix.
189 Matrix(const Matrix &M
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  /external/chromium_org/third_party/skia/experimental/
SkSetPoly3To3.cpp 11 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
33 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
59 matrix->reset();
60 matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2]));
61 matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2]));
62 matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3]));
63 matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3]));
64 matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
65 matrix->getScaleX(), matrix->getSkewX()))
    [all...]
SkSetPoly3To3_A.cpp 11 bool SkSetPoly3To3_A(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
50 bool SkSetPoly3To3_A(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
74 matrix->reset();
75 matrix->setScaleX(divide(M[0], det));
76 matrix->setSkewX( divide(M[1], det));
77 matrix->setSkewY (divide(M[2], det));
78 matrix->setScaleY(divide(M[3], det));
79 matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
80 matrix->getScaleX(), matrix->getSkewX()))
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  /external/eigen/bench/btl/generic_bench/
bench_parameter.hh 33 // min matrix size for matrix vector product bench
35 // max matrix size for matrix vector product bench
37 // min matrix size for matrix matrix product bench
39 // max matrix size for matrix matrix product benc
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  /external/skia/experimental/
SkSetPoly3To3.cpp 11 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
33 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
59 matrix->reset();
60 matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2]));
61 matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2]));
62 matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3]));
63 matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3]));
64 matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
65 matrix->getScaleX(), matrix->getSkewX()))
    [all...]
SkSetPoly3To3_A.cpp 11 bool SkSetPoly3To3_A(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
50 bool SkSetPoly3To3_A(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
74 matrix->reset();
75 matrix->setScaleX(divide(M[0], det));
76 matrix->setSkewX( divide(M[1], det));
77 matrix->setSkewY (divide(M[2], det));
78 matrix->setScaleY(divide(M[3], det));
79 matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
80 matrix->getScaleX(), matrix->getSkewX()))
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