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  /external/valgrind/main/none/tests/
filter_timestamp 23 # don't start near 0, as happened in bug 200990, or if the space following
  /external/valgrind/main/none/tests/mips64/
rounding_mode.h 8 char *round_mode_name[] = { "near", "zero", "+inf", "-inf" };
  /external/valgrind/main/none/tests/s390x/
rounding-4.c 16 case 0: return "[-> near]";
rounding-6.c 76 to something else. FPC rounding mode is NEAR by default.
77 Setting the FPC rounding mode to != NEAR is the only way to make
  /ndk/sources/android/support/src/msun/
e_log2.c 72 * f-hfsq must (for args near 1) be evaluated in extra precision
73 * to avoid a large cancellation when x is near sqrt(2) or 1/sqrt(2).
86 * y must (for args near sqrt(2) and 1/sqrt(2)) be added in extra
87 * precision to avoid a very large cancellation when x is very near
  /packages/apps/Dialer/src/com/android/dialer/
ProximitySensorAware.java 29 * @param waitForFarState if true and the sensor is currently in the near state, it will wait
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
windef.h 69 #undef near macro
73 #define near macro
93 #undef NEAR
95 #define NEAR
  /external/chromium_org/third_party/webrtc/modules/audio_processing/utility/
delay_estimator_wrapper.h 31 // near-end. Used to allocate memory for spectrum
70 // near-end).
108 // Using lookahead can detect cases in which a near-end
194 // Estimates and returns the delay between the far-end and near-end blocks. The
199 // - near_spectrum : Pointer to the near-end spectrum data of the current
202 // near-end).
203 // - near_q : The Q-domain of the near-end data.
  /frameworks/base/rs/java/android/renderscript/
Matrix4f.java 252 * @param n location of the near clipping plane
268 * values. Left and top clipping planes are set to 0. Near and
286 * @param n location of the near clipping plane, must be positive
307 * @param near near cliping plane, must be positive
310 public void loadPerspective(float fovy, float aspect, float near, float far) {
311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
315 loadFrustum(left, right, bottom, top, near, far);
321 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix4f.java 253 * @param n location of the near clipping plane
269 * values. Left and top clipping planes are set to 0. Near and
287 * @param n location of the near clipping plane, must be positive
308 * @param near near cliping plane, must be positive
311 public void loadPerspective(float fovy, float aspect, float near, float far) {
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
316 loadFrustum(left, right, bottom, top, near, far);
322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.cpp 192 float near, float far) {
195 const float r_depth = 1.0f / (near - far);
196 const float x = 2.0f * (near * r_width);
197 const float y = 2.0f * (near * r_height);
200 const float C = (far + near) * r_depth;
201 const float D = 2.0f * (far * near * r_depth);
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
MatrixTest.rs 763 const float near = 2.f;
771 rsMatrixLoadOrtho(&m4, left, right, bottom, top, near, far);
775 0.f, 0.f, -2.f / (far - near), -(far + near) / (far - near),
787 rsMatrixLoadFrustum(&m4, left, right, bottom, top, near, far);
789 2.f * near / (right - left), 0.f, (right + left) / (right - left), 0.f,
790 0.f, 2.f * near / (top - bottom), (top + bottom) / (top - bottom), 0.f,
791 0.f, 0.f, -(far + near) / (far - near), -2.f * far * near / (far - near)
    [all...]
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 266 * @param near
271 float near, float far) {
278 if (near == far) {
279 throw new IllegalArgumentException("near == far");
284 final float r_depth = 1.0f / (far - near);
290 final float tz = -(far + near) * r_depth;
320 * @param near
325 float near, float far) {
332 if (near == far) {
333 throw new IllegalArgumentException("near == far")
    [all...]
  /frameworks/native/include/ui/
mat4.h 134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far);
136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {
236 m[2][2] = -2 / (far - near);
239 m[3][2] = -(far + near) / (far - near);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) {
248 T C = (far + near) / (far - near);
249 T D = (2 * far * near) / (far - near)
    [all...]
  /external/chromium_org/pdf/
draw_utils.h 63 // if 0 < factor < 1, smoothing will drop faster near 0.
64 // if factor > 1, smoothing will drop faster near the end (depth).
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c 67 GLfloat z = ctx->Viewport.Near;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
  /external/chromium_org/third_party/re2/re2/testing/
exhaustive3_test.cc 50 // After that, the codes near bit boundaries are
58 // The codes near Runemax, including Runemax itself, are interesting.
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/arch/x86/tests/
genopcode.asm 158 jz near label
167 jmp near label
  /external/llvm/test/CodeGen/SystemZ/
int-cmp-23.ll 5 ; Check a value near the low end of the unsigned 16-bit range.
18 ; Check a value near the high end of the unsigned 16-bit range.
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 67 GLfloat z = ctx->Viewport.Near;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
  /external/regex-re2/re2/testing/
exhaustive3_test.cc 50 // After that, the codes near bit boundaries are
58 // The codes near Runemax, including Runemax itself, are interesting.
  /frameworks/base/docs/html/guide/topics/connectivity/nfc/
index.jd 1 page.title=Near Field Communication
4 <p>Near Field Communication (NFC) is a set of short-range wireless technologies, typically

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