/external/valgrind/main/none/tests/ |
filter_timestamp | 23 # don't start near 0, as happened in bug 200990, or if the space following
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/external/valgrind/main/none/tests/mips64/ |
rounding_mode.h | 8 char *round_mode_name[] = { "near", "zero", "+inf", "-inf" };
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/external/valgrind/main/none/tests/s390x/ |
rounding-4.c | 16 case 0: return "[-> near]";
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rounding-6.c | 76 to something else. FPC rounding mode is NEAR by default. 77 Setting the FPC rounding mode to != NEAR is the only way to make
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/ndk/sources/android/support/src/msun/ |
e_log2.c | 72 * f-hfsq must (for args near 1) be evaluated in extra precision 73 * to avoid a large cancellation when x is near sqrt(2) or 1/sqrt(2). 86 * y must (for args near sqrt(2) and 1/sqrt(2)) be added in extra 87 * precision to avoid a very large cancellation when x is very near
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/packages/apps/Dialer/src/com/android/dialer/ |
ProximitySensorAware.java | 29 * @param waitForFarState if true and the sensor is currently in the near state, it will wait
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
windef.h | 69 #undef near macro 73 #define near macro 93 #undef NEAR 95 #define NEAR
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/external/chromium_org/third_party/webrtc/modules/audio_processing/utility/ |
delay_estimator_wrapper.h | 31 // near-end. Used to allocate memory for spectrum 70 // near-end). 108 // Using lookahead can detect cases in which a near-end 194 // Estimates and returns the delay between the far-end and near-end blocks. The 199 // - near_spectrum : Pointer to the near-end spectrum data of the current 202 // near-end). 203 // - near_q : The Q-domain of the near-end data.
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/frameworks/base/rs/java/android/renderscript/ |
Matrix4f.java | 252 * @param n location of the near clipping plane 268 * values. Left and top clipping planes are set to 0. Near and 286 * @param n location of the near clipping plane, must be positive 307 * @param near near cliping plane, must be positive 310 public void loadPerspective(float fovy, float aspect, float near, float far) { 311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); 315 loadFrustum(left, right, bottom, top, near, far); 321 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Matrix4f.java | 253 * @param n location of the near clipping plane 269 * values. Left and top clipping planes are set to 0. Near and 287 * @param n location of the near clipping plane, must be positive 308 * @param near near cliping plane, must be positive 311 public void loadPerspective(float fovy, float aspect, float near, float far) { 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); 316 loadFrustum(left, right, bottom, top, near, far); 322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.cpp | 192 float near, float far) { 195 const float r_depth = 1.0f / (near - far); 196 const float x = 2.0f * (near * r_width); 197 const float y = 2.0f * (near * r_height); 200 const float C = (far + near) * r_depth; 201 const float D = 2.0f * (far * near * r_depth);
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
MatrixTest.rs | 763 const float near = 2.f; 771 rsMatrixLoadOrtho(&m4, left, right, bottom, top, near, far); 775 0.f, 0.f, -2.f / (far - near), -(far + near) / (far - near), 787 rsMatrixLoadFrustum(&m4, left, right, bottom, top, near, far); 789 2.f * near / (right - left), 0.f, (right + left) / (right - left), 0.f, 790 0.f, 2.f * near / (top - bottom), (top + bottom) / (top - bottom), 0.f, 791 0.f, 0.f, -(far + near) / (far - near), -2.f * far * near / (far - near) [all...] |
/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 266 * @param near 271 float near, float far) { 278 if (near == far) { 279 throw new IllegalArgumentException("near == far"); 284 final float r_depth = 1.0f / (far - near); 290 final float tz = -(far + near) * r_depth; 320 * @param near 325 float near, float far) { 332 if (near == far) { 333 throw new IllegalArgumentException("near == far") [all...] |
/frameworks/native/include/ui/ |
mat4.h | 134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far); 136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far); 232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { 236 m[2][2] = -2 / (far - near); 239 m[3][2] = -(far + near) / (far - near); 244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { 248 T C = (far + near) / (far - near); 249 T D = (2 * far * near) / (far - near) [all...] |
/external/chromium_org/pdf/ |
draw_utils.h | 63 // if 0 < factor < 1, smoothing will drop faster near 0. 64 // if factor > 1, smoothing will drop faster near the end (depth).
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_viewport.c | 67 GLfloat z = ctx->Viewport.Near; 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
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/external/chromium_org/third_party/re2/re2/testing/ |
exhaustive3_test.cc | 50 // After that, the codes near bit boundaries are 58 // The codes near Runemax, including Runemax itself, are interesting.
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/external/chromium_org/third_party/yasm/source/patched-yasm/modules/arch/x86/tests/ |
genopcode.asm | 158 jz near label 167 jmp near label
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/external/llvm/test/CodeGen/SystemZ/ |
int-cmp-23.ll | 5 ; Check a value near the low end of the unsigned 16-bit range. 18 ; Check a value near the high end of the unsigned 16-bit range.
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_viewport.c | 67 GLfloat z = ctx->Viewport.Near; 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
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/external/regex-re2/re2/testing/ |
exhaustive3_test.cc | 50 // After that, the codes near bit boundaries are 58 // The codes near Runemax, including Runemax itself, are interesting.
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/frameworks/base/docs/html/guide/topics/connectivity/nfc/ |
index.jd | 1 page.title=Near Field Communication 4 <p>Near Field Communication (NFC) is a set of short-range wireless technologies, typically
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