/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 41 GLuint createShader(GLenum shaderType, const char* src) { 42 GLuint shader = glCreateShader(shaderType); 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { 158 int shader = GLES20.glCreateShader(shaderType); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { 156 int shader = GLES20.glCreateShader(shaderType); 163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 137 status_t Program::compileShader(GLenum shaderType, const char* src, 139 GLuint shader = glCreateShader(shaderType); 151 ALOGE("Compile of shader type %d failed", shaderType);
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Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 34 GLuint shader = glCreateShader(shaderType); 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { 170 int shader = GLES20.glCreateShader(shaderType); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 194 private int loadShader(int shaderType, String source) { 195 int shader = GLES20.glCreateShader(shaderType); 196 checkGlError("glCreateShader type=" + shaderType); 202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
BuiltInFunctionEmulator.h | 20 BuiltInFunctionEmulator(ShShaderType shaderType);
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ShHandle.h | 81 ShShaderType getShaderType() const { return shaderType; } 133 ShShaderType shaderType;
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/external/deqp/executor/ |
xeTestCaseResult.hpp | 304 enum ShaderType 316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 319 ShaderType shaderType;
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/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fBuiltinPrecisionTests.cpp | 43 std::vector<glu::ShaderType> shaderTypes;
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es3fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 80 glu::ShaderType shaderType; 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; 264 ^ deInt32Hash(params.shaderType)
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/external/deqp/modules/gles31/functional/ |
es31fBuiltinPrecisionTests.cpp | 43 std::vector<glu::ShaderType> shaderTypes;
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/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.hpp | 57 const std::vector<glu::ShaderType>& shaderTypes,
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/external/llvm/test/CodeGen/R600/ |
pv-packing.ll | 44 attributes #0 = { "ShaderType"="1" }
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texture-input-merge.ll | 31 attributes #0 = { "ShaderType"="1"
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wait.ll | 34 attributes #0 = { "ShaderType"="1" }
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 304 static bool compileShader(GLenum shaderType, const char* src, 306 GLuint shader = glCreateShader(shaderType); 361 static bool compileShaderLines(GLenum shaderType, const char* const* lines, 364 bool result = compileShader(shaderType, src, outShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint shader = glCreateShader(shaderType); 98 shaderType, buf); 107 shaderType, buf);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 131 static GLuint loadShader(GLenum shaderType, const char** source) { 132 GLuint shader = glCreateShader(shaderType);
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/external/llvm/lib/Target/R600/ |
SILowerControlFlow.cpp | 150 if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType != 151 ShaderType::PIXEL || 302 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == 303 ShaderType::PIXEL || 304 MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == 305 ShaderType::GEOMETRY); 543 if (NeedWQM && MFI->ShaderType == ShaderType::PIXEL) {
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