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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 41 GLuint createShader(GLenum shaderType, const char* src) {
42 GLuint shader = glCreateShader(shaderType);
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
158 int shader = GLES20.glCreateShader(shaderType);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
156 int shader = GLES20.glCreateShader(shaderType);
163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/av/cmds/screenrecord/
Program.cpp 137 status_t Program::compileShader(GLenum shaderType, const char* src,
139 GLuint shader = glCreateShader(shaderType);
151 ALOGE("Compile of shader type %d failed", shaderType);
Program.h 78 static status_t compileShader(GLenum shaderType, const char* src,
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
34 GLuint shader = glCreateShader(shaderType);
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
170 int shader = GLES20.glCreateShader(shaderType);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 194 private int loadShader(int shaderType, String source) {
195 int shader = GLES20.glCreateShader(shaderType);
196 checkGlError("glCreateShader type=" + shaderType);
202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/chromium_org/third_party/angle/src/compiler/translator/
BuiltInFunctionEmulator.h 20 BuiltInFunctionEmulator(ShShaderType shaderType);
ShHandle.h 81 ShShaderType getShaderType() const { return shaderType; }
133 ShShaderType shaderType;
  /external/deqp/executor/
xeTestCaseResult.hpp 304 enum ShaderType
316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
319 ShaderType shaderType;
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 80 glu::ShaderType shaderType;
125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX;
264 ^ deInt32Hash(params.shaderType)
  /external/deqp/modules/gles31/functional/
es31fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp 57 const std::vector<glu::ShaderType>& shaderTypes,
  /external/llvm/test/CodeGen/R600/
pv-packing.ll 44 attributes #0 = { "ShaderType"="1" }
texture-input-merge.ll 31 attributes #0 = { "ShaderType"="1"
wait.ll 34 attributes #0 = { "ShaderType"="1" }
  /frameworks/native/cmds/flatland/
GLHelper.cpp 304 static bool compileShader(GLenum shaderType, const char* src,
306 GLuint shader = glCreateShader(shaderType);
361 static bool compileShaderLines(GLenum shaderType, const char* const* lines,
364 bool result = compileShader(shaderType, src, outShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint shader = glCreateShader(shaderType);
98 shaderType, buf);
107 shaderType, buf);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 131 static GLuint loadShader(GLenum shaderType, const char** source) {
132 GLuint shader = glCreateShader(shaderType);
  /external/llvm/lib/Target/R600/
SILowerControlFlow.cpp 150 if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType !=
151 ShaderType::PIXEL ||
302 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
303 ShaderType::PIXEL ||
304 MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
305 ShaderType::GEOMETRY);
543 if (NeedWQM && MFI->ShaderType == ShaderType::PIXEL) {

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