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Searched
full:trackball
(Results
26 - 50
of
209
) sorted by null
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/packages/apps/Browser/src/com/android/browser/
BrowserWebViewFactory.java
56
w.setMapTrackballToArrowKeys(false); // use
trackball
directly
/external/qemu/android/skin/
keyset.h
41
_SKIN_KEY_COMMAND(TOGGLE_TRACKBALL,"Toggle
trackball
mode") \
42
_SKIN_KEY_COMMAND(SHOW_TRACKBALL,"Show
trackball
") \
/frameworks/base/core/java/android/inputmethodservice/
AbstractInputMethodService.java
144
* Take care of dispatching incoming
trackball
events to the appropriate
207
* Implement this to handle
trackball
events on your input method.
/frameworks/base/core/tests/coretests/src/android/widget/listview/
ListManagedCursorTest.java
110
* Scroll the list using touch, launch new activity, change to
trackball
mode, hit back, make
126
assertTrue("List not in
trackball
mode", !mListView.isInTouchMode());
/frameworks/base/docs/html/guide/topics/ui/
ui-events.jd
51
(when in touch mode), or focuses upon the item with the navigation-keys or
trackball
and
52
presses the suitable "enter" key or presses down on the
trackball
.</dd>
56
focuses upon the item with the navigation-keys or
trackball
and
57
presses and holds the suitable "enter" key or presses and holds down on the
trackball
(for one second).</dd>
60
This is called when the user navigates onto or away from the item, using the navigation-keys or
trackball
.</dd>
175
<li><code>{@link android.view.View#onTrackballEvent}</code> - Called when a
trackball
motion event occurs.</li>
197
When a user is navigating a user interface with directional keys or a
trackball
, it is
212
Any time a user hits a directional key or scrolls with a
trackball
, the device will
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java
38
* Demonstrates the handling of touch screen, stylus, mouse and
trackball
events to
58
* Drawing with a
trackball
is a simple matter of using the relative motions
59
* of the
trackball
to move the paint brush around. The
trackball
may also
342
// Advance color when the
trackball
button is pressed.
/external/qemu/hw/android/goldfish/
events_device.c
274
* and dz == 1 for
trackball
events. See the kbd_mouse_event calls
275
* in android/skin/
trackball
.c and android/skin/window.c
382
* BTN_MOUSE is sent when the
trackball
is pressed
426
* of the range that are registered for mouse/
trackball
/joystick
449
* EV_REL events are sent when the
trackball
is moved
/frameworks/base/core/java/android/view/
InputEventConsistencyVerifier.java
77
// Current state of the
trackball
.
247
* Checks a
trackball
event.
269
problem("ACTION_DOWN but
trackball
is already down.");
279
problem("ACTION_UP but
trackball
is not down.");
292
+ " for
trackball
event.");
297
problem("
Trackball
is down but pressure is not greater than 0.");
299
problem("
Trackball
is up but pressure is not equal to 0.");
/frameworks/base/core/java/android/app/
Dialog.java
648
* Called when the
trackball
was moved and not handled by any of the
649
* views inside of the activity. So, for example, if the
trackball
moves
651
* buttons do not normally do anything with
trackball
events. The call
652
* here happens <em>before</em>
trackball
movements are converted to
656
* @param event The
trackball
event being processed.
772
* Called to process
trackball
events. You can override this to
773
* intercept all
trackball
events before they are dispatched to the
774
* window. Be sure to call this implementation for
trackball
events
777
* @param ev The
trackball
event.
[
all
...]
/external/qemu/distrib/sdl-1.2.15/include/
SDL_events.h
61
SDL_JOYBALLMOTION, /**< Joystick
trackball
motion */
160
/** Joystick
trackball
motion event structure */
164
Uint8 ball; /**< The joystick
trackball
index */
/frameworks/base/cmds/input/src/com/android/commands/input/
Input.java
46
put("
trackball
", InputDevice.SOURCE_TRACKBALL);
286
System.err.println(" press (Default:
trackball
)");
287
System.err.println(" roll <dx> <dy> (Default:
trackball
)");
/prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_events.h
61
SDL_JOYBALLMOTION, /**< Joystick
trackball
motion */
160
/** Joystick
trackball
motion event structure */
164
Uint8 ball; /**< The joystick
trackball
index */
/prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_events.h
61
SDL_JOYBALLMOTION, /**< Joystick
trackball
motion */
160
/** Joystick
trackball
motion event structure */
164
Uint8 ball; /**< The joystick
trackball
index */
/prebuilts/tools/windows/sdl/include/SDL/
SDL_events.h
61
SDL_JOYBALLMOTION, /**< Joystick
trackball
motion */
160
/** Joystick
trackball
motion event structure */
164
Uint8 ball; /**< The joystick
trackball
index */
/frameworks/base/core/java/android/widget/
SeekBar.java
41
* touch gesture or arrow key/
trackball
as well as changes that were initiated
/frameworks/base/docs/html/guide/topics/ui/accessibility/
index.jd
50
devices more easily, including text-to-speech, haptic feedback, gesture navigation,
trackball
and
/packages/apps/Camera/src/com/android/camera/
ShutterButton.java
86
// button. When clicking using a
trackball
button, the view
/packages/apps/LegacyCamera/src/com/android/camera/
ShutterButton.java
69
// button. When clicking using a
trackball
button, the view
/packages/apps/MusicFX/src/com/android/musicfx/seekbar/
SeekBar.java
39
* touch gesture or arrow key/
trackball
as well as changes that were initiated
/development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceNetwork.java
174
* Command to send
Trackball
events to the input system.
177
//
trackball
[dx] [dy]
178
//
trackball
1 0 -- move right
179
//
trackball
-1 0 -- move left
455
COMMAND_MAP.put("
trackball
", new TrackballCommand());
/external/eigen/demos/opengl/
quaternion_demo.cpp
373
mTrackball.start(
Trackball
::Local);
378
mTrackball.start(
Trackball
::Around);
422
// use the stable
trackball
implementation mapping
587
but = new QRadioButton("stable
trackball
");
590
but->setToolTip("use the stable
trackball
implementation mapping\nthe 2D coordinates to 3D points on a sphere");
/external/qemu/android/avd/
hardware-properties.ini
64
#
Trackball
support
65
name = hw.
trackBall
69
description = Whether there is a
trackball
on the device.
/frameworks/base/docs/html/tools/help/
monkey.jd
118
<td><code>--pct-
trackball
<percent></code></td>
119
<td>Adjust percentage of
trackball
events.
120
(
Trackball
events consist of one or more random movements, sometimes followed by a click.)</td>
/external/replicaisland/res/values/
strings.xml
34
<string name="preference_enable_click_attack_summary">Use the
trackball
click or directional pad center button to attack.</string>
36
<string name="preference_enable_screen_controls_summary">Displays movement pad and buttons on screen. Suggested for devices without a d-pad or
trackball
. Requires mulitouch.</string>
39
<string name="preference_enable_tilt_controls_summary">EXPERIMENTAL! Tilt the phone left and right to drive the Android around. Good for devices with no
trackball
or d-pad.</string>
42
<string name="preference_movement_sensitivity_summary">Adjusts the sensitivity of the
trackball
, d-pad, or optical sensor.</string>
106
<string name="nav_type">
Trackball
</string>
141
<string name="control_setup_dialog_trackball"><b>
Trackball
/ Trackpad</b> - Sensitivity can be adjusted in Options.</string>
/development/ndk/sources/android/ndk_helper/
tapCamera.cpp
276
//
Trackball
rotation
282
//
Trackball
controll
Completed in 1157 milliseconds
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