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  /packages/apps/Browser/src/com/android/browser/
BrowserWebViewFactory.java 56 w.setMapTrackballToArrowKeys(false); // use trackball directly
  /external/qemu/android/skin/
keyset.h 41 _SKIN_KEY_COMMAND(TOGGLE_TRACKBALL,"Toggle trackball mode") \
42 _SKIN_KEY_COMMAND(SHOW_TRACKBALL,"Show trackball") \
  /frameworks/base/core/java/android/inputmethodservice/
AbstractInputMethodService.java 144 * Take care of dispatching incoming trackball events to the appropriate
207 * Implement this to handle trackball events on your input method.
  /frameworks/base/core/tests/coretests/src/android/widget/listview/
ListManagedCursorTest.java 110 * Scroll the list using touch, launch new activity, change to trackball mode, hit back, make
126 assertTrue("List not in trackball mode", !mListView.isInTouchMode());
  /frameworks/base/docs/html/guide/topics/ui/
ui-events.jd 51 (when in touch mode), or focuses upon the item with the navigation-keys or trackball and
52 presses the suitable "enter" key or presses down on the trackball.</dd>
56 focuses upon the item with the navigation-keys or trackball and
57 presses and holds the suitable "enter" key or presses and holds down on the trackball (for one second).</dd>
60 This is called when the user navigates onto or away from the item, using the navigation-keys or trackball.</dd>
175 <li><code>{@link android.view.View#onTrackballEvent}</code> - Called when a trackball motion event occurs.</li>
197 When a user is navigating a user interface with directional keys or a trackball, it is
212 Any time a user hits a directional key or scrolls with a trackball, the device will
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 38 * Demonstrates the handling of touch screen, stylus, mouse and trackball events to
58 * Drawing with a trackball is a simple matter of using the relative motions
59 * of the trackball to move the paint brush around. The trackball may also
342 // Advance color when the trackball button is pressed.
  /external/qemu/hw/android/goldfish/
events_device.c 274 * and dz == 1 for trackball events. See the kbd_mouse_event calls
275 * in android/skin/trackball.c and android/skin/window.c
382 * BTN_MOUSE is sent when the trackball is pressed
426 * of the range that are registered for mouse/trackball/joystick
449 * EV_REL events are sent when the trackball is moved
  /frameworks/base/core/java/android/view/
InputEventConsistencyVerifier.java 77 // Current state of the trackball.
247 * Checks a trackball event.
269 problem("ACTION_DOWN but trackball is already down.");
279 problem("ACTION_UP but trackball is not down.");
292 + " for trackball event.");
297 problem("Trackball is down but pressure is not greater than 0.");
299 problem("Trackball is up but pressure is not equal to 0.");
  /frameworks/base/core/java/android/app/
Dialog.java 648 * Called when the trackball was moved and not handled by any of the
649 * views inside of the activity. So, for example, if the trackball moves
651 * buttons do not normally do anything with trackball events. The call
652 * here happens <em>before</em> trackball movements are converted to
656 * @param event The trackball event being processed.
772 * Called to process trackball events. You can override this to
773 * intercept all trackball events before they are dispatched to the
774 * window. Be sure to call this implementation for trackball events
777 * @param ev The trackball event.
    [all...]
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_events.h 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
160 /** Joystick trackball motion event structure */
164 Uint8 ball; /**< The joystick trackball index */
  /frameworks/base/cmds/input/src/com/android/commands/input/
Input.java 46 put("trackball", InputDevice.SOURCE_TRACKBALL);
286 System.err.println(" press (Default: trackball)");
287 System.err.println(" roll <dx> <dy> (Default: trackball)");
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_events.h 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
160 /** Joystick trackball motion event structure */
164 Uint8 ball; /**< The joystick trackball index */
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_events.h 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
160 /** Joystick trackball motion event structure */
164 Uint8 ball; /**< The joystick trackball index */
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_events.h 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
160 /** Joystick trackball motion event structure */
164 Uint8 ball; /**< The joystick trackball index */
  /frameworks/base/core/java/android/widget/
SeekBar.java 41 * touch gesture or arrow key/trackball as well as changes that were initiated
  /frameworks/base/docs/html/guide/topics/ui/accessibility/
index.jd 50 devices more easily, including text-to-speech, haptic feedback, gesture navigation, trackball and
  /packages/apps/Camera/src/com/android/camera/
ShutterButton.java 86 // button. When clicking using a trackball button, the view
  /packages/apps/LegacyCamera/src/com/android/camera/
ShutterButton.java 69 // button. When clicking using a trackball button, the view
  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
SeekBar.java 39 * touch gesture or arrow key/trackball as well as changes that were initiated
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceNetwork.java 174 * Command to send Trackball events to the input system.
177 // trackball [dx] [dy]
178 // trackball 1 0 -- move right
179 // trackball -1 0 -- move left
455 COMMAND_MAP.put("trackball", new TrackballCommand());
  /external/eigen/demos/opengl/
quaternion_demo.cpp 373 mTrackball.start(Trackball::Local);
378 mTrackball.start(Trackball::Around);
422 // use the stable trackball implementation mapping
587 but = new QRadioButton("stable trackball");
590 but->setToolTip("use the stable trackball implementation mapping\nthe 2D coordinates to 3D points on a sphere");
  /external/qemu/android/avd/
hardware-properties.ini 64 # Trackball support
65 name = hw.trackBall
69 description = Whether there is a trackball on the device.
  /frameworks/base/docs/html/tools/help/
monkey.jd 118 <td><code>--pct-trackball &lt;percent&gt;</code></td>
119 <td>Adjust percentage of trackball events.
120 (Trackball events consist of one or more random movements, sometimes followed by a click.)</td>
  /external/replicaisland/res/values/
strings.xml 34 <string name="preference_enable_click_attack_summary">Use the trackball click or directional pad center button to attack.</string>
36 <string name="preference_enable_screen_controls_summary">Displays movement pad and buttons on screen. Suggested for devices without a d-pad or trackball. Requires mulitouch.</string>
39 <string name="preference_enable_tilt_controls_summary">EXPERIMENTAL! Tilt the phone left and right to drive the Android around. Good for devices with no trackball or d-pad.</string>
42 <string name="preference_movement_sensitivity_summary">Adjusts the sensitivity of the trackball, d-pad, or optical sensor.</string>
106 <string name="nav_type">Trackball</string>
141 <string name="control_setup_dialog_trackball">&lt;b>Trackball / Trackpad&lt;/b> - Sensitivity can be adjusted in Options.</string>
  /development/ndk/sources/android/ndk_helper/
tapCamera.cpp 276 //Trackball rotation
282 //Trackball controll

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