/external/icu/icu4c/source/samples/ufortune/ |
ufortune.sln | 1 Microsoft Visual Studio Solution File, Format Version 11.00 2 # Visual Studio 2010
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/external/icu/icu4c/source/samples/ugrep/ |
ugrep.sln | 1 Microsoft Visual Studio Solution File, Format Version 11.00 2 # Visual Studio 2010
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/external/icu/icu4c/source/samples/ustring/ |
ustring.sln | 1 Microsoft Visual Studio Solution File, Format Version 11.00 2 # Visual Studio 2010
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/external/icu/icu4c/source/test/letest/ |
gendata.sln | 1 Microsoft Visual Studio Solution File, Format Version 11.00 2 # Visual Studio 2010
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/external/stlport/doc/ |
README.intel | 2 to the one for Microsoft Visual Studio compiler (see README.msvc). 6 1. If you have bind your Intel C++ compiler to the Visual Studio 6
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/external/zlib/src/contrib/vstudio/ |
readme.txt | 5 Microsoft Visual C++ 9.0/10.0.
17 Build instructions for Visual Studio 2008 (32 bits or 64 bits)
20 - Compile assembly code (with Visual Studio Command Prompt) by running:
23 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008
26 Build instructions for Visual Studio 2010 (32 bits or 64 bits)
29 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010
31 Build instructions for Visual Studio 2012 (32 bits or 64 bits)
34 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012
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/external/chromium_org/third_party/mesa/src/docs/ |
xlibdriver.html | 35 <h2>X Visual Selection</h2> 37 Mesa supports RGB(A) rendering into almost any X visual type and depth. 40 The glXChooseVisual function tries to choose the best X visual 42 you can force Mesa to use any X visual you want (any supported by your 46 When an RGB visual is requested, glXChooseVisual 48 If so, it will try to use the specified visual. 49 Similarly, when a color index visual is requested, glXChooseVisual will 54 The format of accepted values is: <code>visual-class depth</code> 104 colormaps when possible. Specifically, if the visual and depth of the 204 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, [all...] |
README.CYGWIN | 85 Mesa supports RGB(A) rendering into almost any X visual type and depth. 87 The glXChooseVisual function tries its best to pick an appropriate visual 89 you can force Mesa to use any X visual you want (any supported by your 91 environment variables. When an RGB visual is requested, glXChooseVisual 93 will try to use the specified visual. Similarly, when a color index 94 visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL 97 The format of accepted values is: <visual-class> <depth> 129 possible. Specifically, if the visual and depth of the window matches 203 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, 207 Since Mesa supports RGB rendering into any X visual, not just True [all...] |
/external/mesa3d/docs/ |
xlibdriver.html | 35 <h2>X Visual Selection</h2> 37 Mesa supports RGB(A) rendering into almost any X visual type and depth. 40 The glXChooseVisual function tries to choose the best X visual 42 you can force Mesa to use any X visual you want (any supported by your 46 When an RGB visual is requested, glXChooseVisual 48 If so, it will try to use the specified visual. 49 Similarly, when a color index visual is requested, glXChooseVisual will 54 The format of accepted values is: <code>visual-class depth</code> 104 colormaps when possible. Specifically, if the visual and depth of the 204 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, [all...] |
README.CYGWIN | 85 Mesa supports RGB(A) rendering into almost any X visual type and depth. 87 The glXChooseVisual function tries its best to pick an appropriate visual 89 you can force Mesa to use any X visual you want (any supported by your 91 environment variables. When an RGB visual is requested, glXChooseVisual 93 will try to use the specified visual. Similarly, when a color index 94 visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL 97 The format of accepted values is: <visual-class> <depth> 129 possible. Specifically, if the visual and depth of the window matches 203 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, 207 Since Mesa supports RGB rendering into any X visual, not just True [all...] |
/packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/keyboard/layout/expected/ |
ExpectedKey.java | 65 static ExpectedKey newInstance(final ExpectedKeyVisual visual, final ExpectedKeyOutput output, 68 return new ExpectedKey(visual, output); 90 return new ExpectedKeyWithMoreKeys(visual, output, moreKeys); 97 visual, output, moreKeysArray, firstAdditionalMoreKeyIndex, 103 // The expected visual outlook of this key. 142 protected ExpectedKey(final ExpectedKeyVisual visual, final ExpectedKeyOutput output) { 143 mVisual = visual; 216 ExpectedAdditionalMoreKey(final ExpectedKeyVisual visual, final ExpectedKeyOutput output) { 217 super(visual, output); 234 ExpectedKeyWithMoreKeys(final ExpectedKeyVisual visual, final ExpectedKeyOutput output [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/x11/ |
native_ximage.c | 59 XVisualInfo visual; member in struct:ximage_surface 71 const XVisualInfo *visual; member in struct:ximage_config 267 xsurf->visual = *xconf->visual; 271 xsurf->xdraw.visual = xsurf->visual.visual; 272 xsurf->xdraw.depth = xsurf->visual.depth; 391 * Create two configs for each visual. 402 xconf->visual = &visuals[i] [all...] |
/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
native_ximage.c | 59 XVisualInfo visual; member in struct:ximage_surface 71 const XVisualInfo *visual; member in struct:ximage_config 267 xsurf->visual = *xconf->visual; 271 xsurf->xdraw.visual = xsurf->visual.visual; 272 xsurf->xdraw.depth = xsurf->visual.depth; 391 * Create two configs for each visual. 402 xconf->visual = &visuals[i] [all...] |
/external/chromium_org/ui/gfx/x/ |
x11_types.cc | 33 void* visual, int depth, 38 visual, depth, 65 void* visual, int depth, 96 Visual* vis = static_cast<Visual*>(visual); 163 LOG(FATAL) << "Sorry, we don't support your visual depth without "
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/external/qemu/distrib/sdl-1.2.15/src/video/x11/ |
SDL_x11video.h | 60 Visual *SDL_Visual; /* The visual used by our window */ 105 Visual *visual; member in struct:SDL_PrivateVideoData::__anon33328 111 Visual *vis; /* current visual in use */ 112 int depth; /* current visual depth (not bpp) */
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/glx/xlib/ |
xm_api.h | 29 In addition to the usual X calls to select a visual, create a colormap 88 * Create a new X/Mesa visual. 96 * stereo_flag - stereo visual? 106 * level - visual level, usually 0 137 * Input: visual - an XMesaVisual 282 * Visual inforation, derived from GLvisual. 286 struct gl_config mesa_visual;/* Device independent visual parameters */ 289 XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */ 331 XMesaVisual xm_visual; /* the X/Mesa visual */
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_api.h | 29 In addition to the usual X calls to select a visual, create a colormap 88 * Create a new X/Mesa visual. 96 * stereo_flag - stereo visual? 106 * level - visual level, usually 0 137 * Input: visual - an XMesaVisual 282 * Visual inforation, derived from GLvisual. 286 struct gl_config mesa_visual;/* Device independent visual parameters */ 289 XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */ 331 XMesaVisual xm_visual; /* the X/Mesa visual */
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/external/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/ndk/sources/cxx-stl/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/prebuilts/ndk/5/sources/cxx-stl/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/prebuilts/ndk/6/sources/cxx-stl/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/prebuilts/ndk/7/sources/cxx-stl/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/prebuilts/ndk/8/sources/cxx-stl/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/prebuilts/ndk/9/sources/cxx-stl/EH/stlport/stlport/stl/config/ |
_evc.h | 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport 11 #define _STLP_COMPILER "eMbedded Visual C++" 15 // do not use with eMebedded Visual C++ 3 or 4! 21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3 22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET 62 // Always threaded in eMbedded Visual C++ 3.0 and .NET 141 * eMbedded Visual C++ .NET specific settings 235 * eMbedded Visual C++ 3.0 specific settings 256 // missing things in eMbedded Visual C++ 3.0 headers
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/external/chromium_org/gpu/gles2_conform_support/egl/ |
config.h | 64 // Handle of corresponding native visual. 66 // Native visual type of the associated visual.
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