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  /external/icu/icu4c/source/samples/ufortune/
ufortune.sln 1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual Studio 2010
  /external/icu/icu4c/source/samples/ugrep/
ugrep.sln 1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual Studio 2010
  /external/icu/icu4c/source/samples/ustring/
ustring.sln 1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual Studio 2010
  /external/icu/icu4c/source/test/letest/
gendata.sln 1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual Studio 2010
  /external/stlport/doc/
README.intel 2 to the one for Microsoft Visual Studio compiler (see README.msvc).
6 1. If you have bind your Intel C++ compiler to the Visual Studio 6
  /external/zlib/src/contrib/vstudio/
readme.txt 5 Microsoft Visual C++ 9.0/10.0.
17 Build instructions for Visual Studio 2008 (32 bits or 64 bits)
20 - Compile assembly code (with Visual Studio Command Prompt) by running:
23 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008
26 Build instructions for Visual Studio 2010 (32 bits or 64 bits)
29 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010
31 Build instructions for Visual Studio 2012 (32 bits or 64 bits)
34 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012
  /external/chromium_org/third_party/mesa/src/docs/
xlibdriver.html 35 <h2>X Visual Selection</h2>
37 Mesa supports RGB(A) rendering into almost any X visual type and depth.
40 The glXChooseVisual function tries to choose the best X visual
42 you can force Mesa to use any X visual you want (any supported by your
46 When an RGB visual is requested, glXChooseVisual
48 If so, it will try to use the specified visual.
49 Similarly, when a color index visual is requested, glXChooseVisual will
54 The format of accepted values is: <code>visual-class depth</code>
104 colormaps when possible. Specifically, if the visual and depth of the
204 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
    [all...]
README.CYGWIN 85 Mesa supports RGB(A) rendering into almost any X visual type and depth.
87 The glXChooseVisual function tries its best to pick an appropriate visual
89 you can force Mesa to use any X visual you want (any supported by your
91 environment variables. When an RGB visual is requested, glXChooseVisual
93 will try to use the specified visual. Similarly, when a color index
94 visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
97 The format of accepted values is: <visual-class> <depth>
129 possible. Specifically, if the visual and depth of the window matches
203 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
207 Since Mesa supports RGB rendering into any X visual, not just True
    [all...]
  /external/mesa3d/docs/
xlibdriver.html 35 <h2>X Visual Selection</h2>
37 Mesa supports RGB(A) rendering into almost any X visual type and depth.
40 The glXChooseVisual function tries to choose the best X visual
42 you can force Mesa to use any X visual you want (any supported by your
46 When an RGB visual is requested, glXChooseVisual
48 If so, it will try to use the specified visual.
49 Similarly, when a color index visual is requested, glXChooseVisual will
54 The format of accepted values is: <code>visual-class depth</code>
104 colormaps when possible. Specifically, if the visual and depth of the
204 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
    [all...]
README.CYGWIN 85 Mesa supports RGB(A) rendering into almost any X visual type and depth.
87 The glXChooseVisual function tries its best to pick an appropriate visual
89 you can force Mesa to use any X visual you want (any supported by your
91 environment variables. When an RGB visual is requested, glXChooseVisual
93 will try to use the specified visual. Similarly, when a color index
94 visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
97 The format of accepted values is: <visual-class> <depth>
129 possible. Specifically, if the visual and depth of the window matches
203 GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
207 Since Mesa supports RGB rendering into any X visual, not just True
    [all...]
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/keyboard/layout/expected/
ExpectedKey.java 65 static ExpectedKey newInstance(final ExpectedKeyVisual visual, final ExpectedKeyOutput output,
68 return new ExpectedKey(visual, output);
90 return new ExpectedKeyWithMoreKeys(visual, output, moreKeys);
97 visual, output, moreKeysArray, firstAdditionalMoreKeyIndex,
103 // The expected visual outlook of this key.
142 protected ExpectedKey(final ExpectedKeyVisual visual, final ExpectedKeyOutput output) {
143 mVisual = visual;
216 ExpectedAdditionalMoreKey(final ExpectedKeyVisual visual, final ExpectedKeyOutput output) {
217 super(visual, output);
234 ExpectedKeyWithMoreKeys(final ExpectedKeyVisual visual, final ExpectedKeyOutput output
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/x11/
native_ximage.c 59 XVisualInfo visual; member in struct:ximage_surface
71 const XVisualInfo *visual; member in struct:ximage_config
267 xsurf->visual = *xconf->visual;
271 xsurf->xdraw.visual = xsurf->visual.visual;
272 xsurf->xdraw.depth = xsurf->visual.depth;
391 * Create two configs for each visual.
402 xconf->visual = &visuals[i]
    [all...]
  /external/mesa3d/src/gallium/state_trackers/egl/x11/
native_ximage.c 59 XVisualInfo visual; member in struct:ximage_surface
71 const XVisualInfo *visual; member in struct:ximage_config
267 xsurf->visual = *xconf->visual;
271 xsurf->xdraw.visual = xsurf->visual.visual;
272 xsurf->xdraw.depth = xsurf->visual.depth;
391 * Create two configs for each visual.
402 xconf->visual = &visuals[i]
    [all...]
  /external/chromium_org/ui/gfx/x/
x11_types.cc 33 void* visual, int depth,
38 visual, depth,
65 void* visual, int depth,
96 Visual* vis = static_cast<Visual*>(visual);
163 LOG(FATAL) << "Sorry, we don't support your visual depth without "
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11video.h 60 Visual *SDL_Visual; /* The visual used by our window */
105 Visual *visual; member in struct:SDL_PrivateVideoData::__anon33328
111 Visual *vis; /* current visual in use */
112 int depth; /* current visual depth (not bpp) */
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/glx/xlib/
xm_api.h 29 In addition to the usual X calls to select a visual, create a colormap
88 * Create a new X/Mesa visual.
96 * stereo_flag - stereo visual?
106 * level - visual level, usually 0
137 * Input: visual - an XMesaVisual
282 * Visual inforation, derived from GLvisual.
286 struct gl_config mesa_visual;/* Device independent visual parameters */
289 XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */
331 XMesaVisual xm_visual; /* the X/Mesa visual */
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_api.h 29 In addition to the usual X calls to select a visual, create a colormap
88 * Create a new X/Mesa visual.
96 * stereo_flag - stereo visual?
106 * level - visual level, usually 0
137 * Input: visual - an XMesaVisual
282 * Visual inforation, derived from GLvisual.
286 struct gl_config mesa_visual;/* Device independent visual parameters */
289 XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */
331 XMesaVisual xm_visual; /* the X/Mesa visual */
  /external/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /ndk/sources/cxx-stl/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /prebuilts/ndk/5/sources/cxx-stl/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /prebuilts/ndk/6/sources/cxx-stl/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /prebuilts/ndk/7/sources/cxx-stl/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /prebuilts/ndk/8/sources/cxx-stl/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /prebuilts/ndk/9/sources/cxx-stl/EH/stlport/stlport/stl/config/
_evc.h 2 * File to have Microsoft eMbedded Visual C++ 3.0 and .NET working with STLport
11 #define _STLP_COMPILER "eMbedded Visual C++"
15 // do not use with eMebedded Visual C++ 3 or 4!
21 * _STLP_WCE_EVC3 when compiling under eMbedded Visual C++ 3
22 * _STLP_WCE_NET when compiling under eMbedded Visual C++ .NET
62 // Always threaded in eMbedded Visual C++ 3.0 and .NET
141 * eMbedded Visual C++ .NET specific settings
235 * eMbedded Visual C++ 3.0 specific settings
256 // missing things in eMbedded Visual C++ 3.0 headers
  /external/chromium_org/gpu/gles2_conform_support/egl/
config.h 64 // Handle of corresponding native visual.
66 // Native visual type of the associated visual.

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