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Searched
refs:MaxTextureUnits
(Results
51 - 75
of
93
) sorted by null
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/external/mesa3d/src/glsl/
builtin_variables.cpp
552
state->Const.
MaxTextureUnits
);
617
state->Const.
MaxTextureUnits
));
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all
...]
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
469
if (textures.size() > static_cast<unsigned>(
MaxTextureUnits
())) {
590
int ShaderProgram::
MaxTextureUnits
() {
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...]
/external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parse.y
[
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...]
/external/mesa3d/src/mesa/program/
program_parse.y
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...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_state.c
499
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
nv10_context.c
461
ctx->Const.
MaxTextureUnits
= NV10_TEXTURE_UNITS;
nv20_context.c
471
ctx->Const.
MaxTextureUnits
= NV20_TEXTURE_UNITS;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tcl.c
413
for (i = 0 ; i < ctx->Const.
MaxTextureUnits
; i++) {
r200_swtcl.c
167
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_extensions.c
109
c->
MaxTextureUnits
= _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c
499
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
nv10_context.c
461
ctx->Const.
MaxTextureUnits
= NV10_TEXTURE_UNITS;
nv20_context.c
471
ctx->Const.
MaxTextureUnits
= NV20_TEXTURE_UNITS;
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c
413
for (i = 0 ; i < ctx->Const.
MaxTextureUnits
; i++) {
r200_swtcl.c
167
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
/external/mesa3d/src/mesa/state_tracker/
st_extensions.c
109
c->
MaxTextureUnits
= _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp
69
* We can safely use ctx->Const.
MaxTextureUnits
for loop bounds.
428
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
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all
...]
texenv.c
236
param - GL_TEXTURE0 < ctx->Const.
MaxTextureUnits
);
/external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp
69
* We can safely use ctx->Const.
MaxTextureUnits
for loop bounds.
428
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
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all
...]
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/
program_parse.tab.c
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...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c
665
for (u = 0; u < ctx->Const.
MaxTextureUnits
; u++) {
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all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_swtcl.c
181
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c
192
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
/external/mesa3d/src/mesa/drivers/common/
meta.c
665
for (u = 0; u < ctx->Const.
MaxTextureUnits
; u++) {
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all
...]
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c
181
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
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