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  /external/mesa3d/src/glsl/
builtin_variables.cpp 552 state->Const.MaxTextureUnits);
617 state->Const.MaxTextureUnits));
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  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 469 if (textures.size() > static_cast<unsigned>(MaxTextureUnits())) {
590 int ShaderProgram::MaxTextureUnits() {
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parse.y     [all...]
  /external/mesa3d/src/mesa/program/
program_parse.y     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_state.c 499 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
nv10_context.c 461 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
nv20_context.c 471 ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tcl.c 413 for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) {
r200_swtcl.c 167 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_extensions.c 109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 499 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
nv10_context.c 461 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
nv20_context.c 471 ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 413 for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) {
r200_swtcl.c 167 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
  /external/mesa3d/src/mesa/state_tracker/
st_extensions.c 109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 69 * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
428 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
    [all...]
texenv.c 236 param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 69 * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
428 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/
program_parse.tab.c     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 665 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 181 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c 192 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
  /external/mesa3d/src/mesa/drivers/common/
meta.c 665 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 181 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {

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