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  /external/mesa3d/src/mesa/main/
state.c 368 * Check polygon state and set DD_TRI_OFFSET
376 if ( ctx->Polygon.OffsetPoint
377 || ctx->Polygon.OffsetLine
378 || ctx->Polygon.OffsetFill)
419 if (ctx->Polygon.SmoothFlag)
421 if (ctx->Polygon.StippleFlag)
423 if (ctx->Polygon.FrontMode != GL_FILL
424 || ctx->Polygon.BackMode != GL_FILL)
426 if (ctx->Polygon.OffsetPoint ||
427 ctx->Polygon.OffsetLine |
    [all...]
enable.c 346 if (ctx->Polygon.CullFlag == state)
349 ctx->Polygon.CullFlag = state;
608 if (ctx->Polygon.SmoothFlag == state)
611 ctx->Polygon.SmoothFlag = state;
617 if (ctx->Polygon.StippleFlag == state)
620 ctx->Polygon.StippleFlag = state;
626 if (ctx->Polygon.OffsetPoint == state)
629 ctx->Polygon.OffsetPoint = state;
634 if (ctx->Polygon.OffsetLine == state)
637 ctx->Polygon.OffsetLine = state
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 125 int cull = ctx->Polygon.CullFaceMode;
126 int front = ctx->Polygon.FrontFace;
138 if (!ctx->Polygon.CullFlag)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 125 int cull = ctx->Polygon.CullFaceMode;
126 int front = ctx->Polygon.FrontFace;
138 if (!ctx->Polygon.CullFlag)
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_shader.c 146 st->ctx->Polygon.FrontMode != GL_FILL ||
147 st->ctx->Polygon.BackMode != GL_FILL));
st_draw.c 176 ctx->Polygon.FrontMode == GL_FILL &&
177 ctx->Polygon.BackMode == GL_FILL)
  /external/mesa3d/src/mesa/state_tracker/
st_atom_shader.c 146 st->ctx->Polygon.FrontMode != GL_FILL ||
147 st->ctx->Polygon.BackMode != GL_FILL));
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_state.c 201 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
204 if (ctx->Polygon.OffsetFill) {
211 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
215 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
brw_sf_state.c 203 if (ctx->Polygon.FrontFace == GL_CCW)
210 * polygon front/back orientation.
215 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
brw_wm.c 535 if (ctx->Polygon.FrontMode == GL_LINE) {
538 if (ctx->Polygon.BackMode == GL_LINE ||
539 (ctx->Polygon.CullFlag &&
540 ctx->Polygon.CullFaceMode == GL_BACK))
543 else if (ctx->Polygon.BackMode == GL_LINE) {
546 if ((ctx->Polygon.CullFlag &&
547 ctx->Polygon.CullFaceMode == GL_FRONT))
brw_draw.c 100 ctx->Polygon.FrontMode == GL_FILL &&
101 ctx->Polygon.BackMode == GL_FILL)
106 ctx->Polygon.FrontMode == GL_FILL &&
107 ctx->Polygon.BackMode == GL_FILL) {
  /external/chromium_org/third_party/skia/src/animator/
SkDrawPath.h 63 DECLARE_MEMBER_INFO(Polygon);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_state.c 201 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
204 if (ctx->Polygon.OffsetFill) {
211 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
215 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
brw_sf_state.c 203 if (ctx->Polygon.FrontFace == GL_CCW)
210 * polygon front/back orientation.
215 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
brw_wm.c 535 if (ctx->Polygon.FrontMode == GL_LINE) {
538 if (ctx->Polygon.BackMode == GL_LINE ||
539 (ctx->Polygon.CullFlag &&
540 ctx->Polygon.CullFaceMode == GL_BACK))
543 else if (ctx->Polygon.BackMode == GL_LINE) {
546 if ((ctx->Polygon.CullFlag &&
547 ctx->Polygon.CullFaceMode == GL_FRONT))
brw_draw.c 100 ctx->Polygon.FrontMode == GL_FILL &&
101 ctx->Polygon.BackMode == GL_FILL)
106 ctx->Polygon.FrontMode == GL_FILL &&
107 ctx->Polygon.BackMode == GL_FILL) {
  /external/skia/src/animator/
SkDrawPath.h 63 DECLARE_MEMBER_INFO(Polygon);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
enable.c 346 if (ctx->Polygon.CullFlag == state)
349 ctx->Polygon.CullFlag = state;
608 if (ctx->Polygon.SmoothFlag == state)
611 ctx->Polygon.SmoothFlag = state;
617 if (ctx->Polygon.StippleFlag == state)
620 ctx->Polygon.StippleFlag = state;
626 if (ctx->Polygon.OffsetPoint == state)
629 ctx->Polygon.OffsetPoint = state;
634 if (ctx->Polygon.OffsetLine == state)
637 ctx->Polygon.OffsetLine = state
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 83 TBD. Polygon culling is normally specified and implemented in the
87 Polygon culling wouldn't be useful for sprite points since the
89 window space. For that reason, polygon culling should probably be
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c 255 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
263 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
269 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
287 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_render.c 72 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
187 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
t_context.c 166 if (ctx->Polygon.FrontMode != GL_FILL ||
167 ctx->Polygon.BackMode != GL_FILL)
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 83 TBD. Polygon culling is normally specified and implemented in the
87 Polygon culling wouldn't be useful for sprite points since the
89 window space. For that reason, polygon culling should probably be
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 255 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
263 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
269 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
287 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 72 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
187 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)

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12 3 4 5