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Searched
refs:Polygon
(Results
26 - 50
of
119
) sorted by null
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5
/external/mesa3d/src/mesa/main/
state.c
368
* Check
polygon
state and set DD_TRI_OFFSET
376
if ( ctx->
Polygon
.OffsetPoint
377
|| ctx->
Polygon
.OffsetLine
378
|| ctx->
Polygon
.OffsetFill)
419
if (ctx->
Polygon
.SmoothFlag)
421
if (ctx->
Polygon
.StippleFlag)
423
if (ctx->
Polygon
.FrontMode != GL_FILL
424
|| ctx->
Polygon
.BackMode != GL_FILL)
426
if (ctx->
Polygon
.OffsetPoint ||
427
ctx->
Polygon
.OffsetLine |
[
all
...]
enable.c
346
if (ctx->
Polygon
.CullFlag == state)
349
ctx->
Polygon
.CullFlag = state;
608
if (ctx->
Polygon
.SmoothFlag == state)
611
ctx->
Polygon
.SmoothFlag = state;
617
if (ctx->
Polygon
.StippleFlag == state)
620
ctx->
Polygon
.StippleFlag = state;
626
if (ctx->
Polygon
.OffsetPoint == state)
629
ctx->
Polygon
.OffsetPoint = state;
634
if (ctx->
Polygon
.OffsetLine == state)
637
ctx->
Polygon
.OffsetLine = state
[
all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c
125
int cull = ctx->
Polygon
.CullFaceMode;
126
int front = ctx->
Polygon
.FrontFace;
138
if (!ctx->
Polygon
.CullFlag)
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c
125
int cull = ctx->
Polygon
.CullFaceMode;
126
int front = ctx->
Polygon
.FrontFace;
138
if (!ctx->
Polygon
.CullFlag)
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_shader.c
146
st->ctx->
Polygon
.FrontMode != GL_FILL ||
147
st->ctx->
Polygon
.BackMode != GL_FILL));
st_draw.c
176
ctx->
Polygon
.FrontMode == GL_FILL &&
177
ctx->
Polygon
.BackMode == GL_FILL)
/external/mesa3d/src/mesa/state_tracker/
st_atom_shader.c
146
st->ctx->
Polygon
.FrontMode != GL_FILL ||
147
st->ctx->
Polygon
.BackMode != GL_FILL));
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_state.c
201
wm->wm5.polygon_stipple = ctx->
Polygon
.StippleFlag;
204
if (ctx->
Polygon
.OffsetFill) {
211
wm->global_depth_offset_constant = ctx->
Polygon
.OffsetUnits * 2;
215
wm->global_depth_offset_scale = ctx->
Polygon
.OffsetFactor;
brw_sf_state.c
203
if (ctx->
Polygon
.FrontFace == GL_CCW)
210
*
polygon
front/back orientation.
215
switch (ctx->
Polygon
.CullFlag ? ctx->
Polygon
.CullFaceMode : GL_NONE) {
brw_wm.c
535
if (ctx->
Polygon
.FrontMode == GL_LINE) {
538
if (ctx->
Polygon
.BackMode == GL_LINE ||
539
(ctx->
Polygon
.CullFlag &&
540
ctx->
Polygon
.CullFaceMode == GL_BACK))
543
else if (ctx->
Polygon
.BackMode == GL_LINE) {
546
if ((ctx->
Polygon
.CullFlag &&
547
ctx->
Polygon
.CullFaceMode == GL_FRONT))
brw_draw.c
100
ctx->
Polygon
.FrontMode == GL_FILL &&
101
ctx->
Polygon
.BackMode == GL_FILL)
106
ctx->
Polygon
.FrontMode == GL_FILL &&
107
ctx->
Polygon
.BackMode == GL_FILL) {
/external/chromium_org/third_party/skia/src/animator/
SkDrawPath.h
63
DECLARE_MEMBER_INFO(
Polygon
);
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_state.c
201
wm->wm5.polygon_stipple = ctx->
Polygon
.StippleFlag;
204
if (ctx->
Polygon
.OffsetFill) {
211
wm->global_depth_offset_constant = ctx->
Polygon
.OffsetUnits * 2;
215
wm->global_depth_offset_scale = ctx->
Polygon
.OffsetFactor;
brw_sf_state.c
203
if (ctx->
Polygon
.FrontFace == GL_CCW)
210
*
polygon
front/back orientation.
215
switch (ctx->
Polygon
.CullFlag ? ctx->
Polygon
.CullFaceMode : GL_NONE) {
brw_wm.c
535
if (ctx->
Polygon
.FrontMode == GL_LINE) {
538
if (ctx->
Polygon
.BackMode == GL_LINE ||
539
(ctx->
Polygon
.CullFlag &&
540
ctx->
Polygon
.CullFaceMode == GL_BACK))
543
else if (ctx->
Polygon
.BackMode == GL_LINE) {
546
if ((ctx->
Polygon
.CullFlag &&
547
ctx->
Polygon
.CullFaceMode == GL_FRONT))
brw_draw.c
100
ctx->
Polygon
.FrontMode == GL_FILL &&
101
ctx->
Polygon
.BackMode == GL_FILL)
106
ctx->
Polygon
.FrontMode == GL_FILL &&
107
ctx->
Polygon
.BackMode == GL_FILL) {
/external/skia/src/animator/
SkDrawPath.h
63
DECLARE_MEMBER_INFO(
Polygon
);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
enable.c
346
if (ctx->
Polygon
.CullFlag == state)
349
ctx->
Polygon
.CullFlag = state;
608
if (ctx->
Polygon
.SmoothFlag == state)
611
ctx->
Polygon
.SmoothFlag = state;
617
if (ctx->
Polygon
.StippleFlag == state)
620
ctx->
Polygon
.StippleFlag = state;
626
if (ctx->
Polygon
.OffsetPoint == state)
629
ctx->
Polygon
.OffsetPoint = state;
634
if (ctx->
Polygon
.OffsetLine == state)
637
ctx->
Polygon
.OffsetLine = state
[
all
...]
/external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec
83
TBD.
Polygon
culling is normally specified and implemented in the
87
Polygon
culling wouldn't be useful for sprite points since the
89
window space. For that reason,
polygon
culling should probably be
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c
255
ctx->Driver.CullFace(ctx, ctx->
Polygon
.CullFaceMode);
263
ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->
Polygon
.CullFlag);
269
ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->
Polygon
.StippleFlag);
287
ctx->Driver.FrontFace(ctx, ctx->
Polygon
.FrontFace);
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_render.c
72
#define NEED_EDGEFLAG_SETUP (ctx->
Polygon
.FrontMode != GL_FILL || ctx->
Polygon
.BackMode != GL_FILL)
187
#define NEED_EDGEFLAG_SETUP (ctx->
Polygon
.FrontMode != GL_FILL || ctx->
Polygon
.BackMode != GL_FILL)
t_context.c
166
if (ctx->
Polygon
.FrontMode != GL_FILL ||
167
ctx->
Polygon
.BackMode != GL_FILL)
/external/mesa3d/docs/OLD/
MESA_sprite_point.spec
83
TBD.
Polygon
culling is normally specified and implemented in the
87
Polygon
culling wouldn't be useful for sprite points since the
89
window space. For that reason,
polygon
culling should probably be
/external/mesa3d/src/mesa/drivers/common/
driverfuncs.c
255
ctx->Driver.CullFace(ctx, ctx->
Polygon
.CullFaceMode);
263
ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->
Polygon
.CullFlag);
269
ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->
Polygon
.StippleFlag);
287
ctx->Driver.FrontFace(ctx, ctx->
Polygon
.FrontFace);
/external/mesa3d/src/mesa/tnl/
t_vb_render.c
72
#define NEED_EDGEFLAG_SETUP (ctx->
Polygon
.FrontMode != GL_FILL || ctx->
Polygon
.BackMode != GL_FILL)
187
#define NEED_EDGEFLAG_SETUP (ctx->
Polygon
.FrontMode != GL_FILL || ctx->
Polygon
.BackMode != GL_FILL)
Completed in 1719 milliseconds
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