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  /external/deqp/framework/randomshaders/
rsgGeneratorState.cpp 2 * drawElements Quality Program Random Shader Generator
48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader)
51 m_shader = &shader;
rsgVariable.cpp 2 * drawElements Quality Program Random Shader Generator
72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break;
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break;
102 if (state.getShader().getType() == Shader::TYPE_VERTEX)
rsgShader.hpp 4 * drawElements Quality Program Random Shader Generator
23 * \brief Shader Class.
80 class Shader
91 Shader (Type type);
92 ~Shader (void);
rsgProgramGenerator.cpp 2 * drawElements Quality Program Random Shader Generator
43 Shader& vertexShader,
44 Shader& fragmentShader)
51 // Fragment shader
58 // Vertex shader
62 // Initialize outputs from fragment shader inputs
rsgUtils.hpp 4 * drawElements Quality Program Random Shader Generator
38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
BitmapHelper.java 25 import android.graphics.Shader;
44 paint.setShader(new BitmapShader(input, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowPaint.java 5 import android.graphics.Shader;
27 private Shader shader; field in class:ShadowPaint
47 public Shader setShader(Shader shader) {
48 this.shader = shader;
49 return shader;
64 public Shader getShader()
    [all...]
  /frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/
ResourceModifiers.java 32 import android.graphics.Shader;
72 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
73 Shader.TileMode.REPEAT);
75 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
76 Shader.TileMode.REPEAT);
82 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR,
83 Shader.TileMode.MIRROR);
89 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
97 Color.BLUE, Color.RED, Shader.TileMode.CLAMP);
100 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
shader_manager_unittest.cc 37 // Check we can create shader.
38 Shader* info0 = manager_.CreateShader(
40 // Check shader got created.
42 Shader* shader1 = manager_.GetShader(kClient1Id);
44 // Check we get nothing for a non-existent shader.
46 // Check we can't get the shader after we remove it.
55 // Check we can create shader.
56 Shader* shader1 = manager_.CreateShader(
58 // Check shader got created.
75 // Check we can create shader
    [all...]
memory_program_cache.h 31 Shader* shader_a,
33 Shader* shader_b,
39 const Shader* shader_a,
41 const Shader* shader_b,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ShapeDrawable1.java 38 private static Shader makeSweep() {
44 private static Shader makeLinear() {
47 null, Shader.TileMode.MIRROR);
50 private static Shader makeTiling() {
55 return new BitmapShader(bm, Shader.TileMode.REPEAT,
56 Shader.TileMode.REPEAT);
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
8 // classes VertexShader and FragmentShader. Implements GL shader objects and
52 class Shader
57 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
59 virtual ~Shader();
90 static ShShaderOutput getCompilerOutputType(GLenum shader);
126 DISALLOW_COPY_AND_ASSIGN(Shader);
131 unsigned int mRefCount; // Number of program objects this shader is attached to
132 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in us
    [all...]
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
AdvancedBlendActivity.java 31 import android.graphics.Shader;
69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
70 Shader.TileMode.MIRROR);
75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
76 Shader.TileMode.MIRROR);
82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
MoreShadersActivity.java 33 import android.graphics.Shader;
71 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
72 Shader.TileMode.MIRROR);
77 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
78 Shader.TileMode.MIRROR);
84 Color.RED, 0x7f00ff00, Shader.TileMode.CLAMP);
90 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR);
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 24 import android.graphics.Shader;
26 import android.graphics.Shader.TileMode;
46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
47 Shader.TileMode.REPEAT);
49 paint.setShader(shader);
Interpolator_ResultTest.java 21 import android.graphics.Shader.TileMode;
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
55 if (ctx->Shader.CurrentVertexProgram)
  /external/deqp/executor/tools/
xeExtractShaderPrograms.cpp 21 * \brief Extract shader programs from log.
53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType)
57 case xe::ri::Shader::SHADERTYPE_VERTEX: return "vert";
58 case xe::ri::Shader::SHADERTYPE_FRAGMENT: return "frag";
59 case xe::ri::Shader::SHADERTYPE_GEOMETRY: return "geom";
60 case xe::ri::Shader::SHADERTYPE_TESS_CONTROL: return "tesc";
61 case xe::ri::Shader::SHADERTYPE_TESS_EVALUATION: return "tese";
62 case xe::ri::Shader::SHADERTYPE_COMPUTE: return "comp";
64 throw xe::Error("Invalid shader type");
74 const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(shaderNdx)) local
    [all...]
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 23 * \brief Shader and Program helpers.
44 * \brief Shader information (compile status, log, etc.).
48 ShaderType type; //!< Shader type.
49 std::string source; //!< Shader source.
70 * \brief Shader object.
72 class Shader
75 Shader (const RenderContext& renderCtx, ShaderType shaderType);
76 ~Shader (void);
92 Shader (const Shader& other)
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
55 if (ctx->Shader.CurrentVertexProgram)
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniforms.c 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2)
    [all...]
  /external/mesa3d/src/mesa/main/
uniforms.c 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2)
    [all...]
  /frameworks/base/graphics/java/android/graphics/
SweepGradient.java 19 public class SweepGradient extends Shader {
38 * A subclass of Shader that draws a sweep gradient around a center point.
69 * A subclass of Shader that draws a sweep gradient around a center point.
89 protected Shader copy() {
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java 33 public abstract class Shader extends SceneGraphBase {
46 public Shader() {
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
BitmapDrawableTest.java 7 import android.graphics.Shader;
99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR);
100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX());
101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY());

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