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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_span.c     [all...]
s_context.c 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
211 * Determine if we can defer texturing/shading until after Z/stencil
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawpixels.c 191 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
710 /* Stencil writing bypasses the normal fragment pipeline to
711 * disable color writing and set stencil test to always pass.
716 /* depth/stencil */
718 dsa.stencil[0].enabled = 1;
719 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
720 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
721 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_span.c     [all...]
s_context.c 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
211 * Determine if we can defer texturing/shading until after Z/stencil
s_triangle.c     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_vtbl.c 808 /* Check for stencil fallback. */
815 /* No fallback is needed because there is no stencil buffer. */
819 /* If we have a (packed) stencil buffer attached but no depth buffer,
820 * we still need to set up the shared depth/stencil state so we can use it.
828 * Update depth and stencil test state
832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c 778 /* Check for stencil fallback. */
785 /* No fallback is needed because there is no stencil buffer. */
789 /* If we have a (packed) stencil buffer attached but no depth buffer,
790 * we still need to set up the shared depth/stencil state so we can use it.
798 * Update depth and stencil test state
801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_vtbl.c 808 /* Check for stencil fallback. */
815 /* No fallback is needed because there is no stencil buffer. */
819 /* If we have a (packed) stencil buffer attached but no depth buffer,
820 * we still need to set up the shared depth/stencil state so we can use it.
828 * Update depth and stencil test state
832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c 778 /* Check for stencil fallback. */
785 /* No fallback is needed because there is no stencil buffer. */
789 /* If we have a (packed) stencil buffer attached but no depth buffer,
790 * we still need to set up the shared depth/stencil state so we can use it.
798 * Update depth and stencil test state
801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.h     [all...]
d3d11.h     [all...]
d3d10.idl     [all...]
d3d11.idl     [all...]
d3d9.h     [all...]
d3d8.h     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 433 mCaches.stencil.enableDebugTest(2);
437 mCaches.stencil.enableDebugTest(3);
441 mCaches.stencil.enableDebugTest(4);
445 mCaches.stencil.enableDebugTest(4, true);
448 mCaches.stencil.disable();
    [all...]

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