/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_span.c | [all...] |
s_context.c | 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; 211 * Determine if we can defer texturing/shading until after Z/stencil
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s_triangle.c | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 191 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. 252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ 710 /* Stencil writing bypasses the normal fragment pipeline to 711 * disable color writing and set stencil test to always pass. 716 /* depth/stencil */ 718 dsa.stencil[0].enabled = 1; 719 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 720 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; 721 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_span.c | [all...] |
s_context.c | 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; 211 * Determine if we can defer texturing/shading until after Z/stencil
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s_triangle.c | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_vtbl.c | 808 /* Check for stencil fallback. */ 815 /* No fallback is needed because there is no stencil buffer. */ 819 /* If we have a (packed) stencil buffer attached but no depth buffer, 820 * we still need to set up the shared depth/stencil state so we can use it. 828 * Update depth and stencil test state 832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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i915_vtbl.c | 778 /* Check for stencil fallback. */ 785 /* No fallback is needed because there is no stencil buffer. */ 789 /* If we have a (packed) stencil buffer attached but no depth buffer, 790 * we still need to set up the shared depth/stencil state so we can use it. 798 * Update depth and stencil test state 801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_vtbl.c | 808 /* Check for stencil fallback. */ 815 /* No fallback is needed because there is no stencil buffer. */ 819 /* If we have a (packed) stencil buffer attached but no depth buffer, 820 * we still need to set up the shared depth/stencil state so we can use it. 828 * Update depth and stencil test state 832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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i915_vtbl.c | 778 /* Check for stencil fallback. */ 785 /* No fallback is needed because there is no stencil buffer. */ 789 /* If we have a (packed) stencil buffer attached but no depth buffer, 790 * we still need to set up the shared depth/stencil state so we can use it. 798 * Update depth and stencil test state 801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10.h | [all...] |
d3d11.h | [all...] |
d3d10.idl | [all...] |
d3d11.idl | [all...] |
d3d9.h | [all...] |
d3d8.h | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 433 mCaches.stencil.enableDebugTest(2); 437 mCaches.stencil.enableDebugTest(3); 441 mCaches.stencil.enableDebugTest(4); 445 mCaches.stencil.enableDebugTest(4, true); 448 mCaches.stencil.disable(); [all...] |