HomeSort by relevance Sort by last modified time
    Searched refs:Texture (Results 226 - 250 of 378) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_fbo.c 237 * except they're less useful because you can't texture with
249 /* These aren't actual texture formats, so force them here. */
501 * When wrapping a depthstencil texture that uses separate stencil, this
555 /* compute offset of the particular 2D image within the texture region */
594 * prepare for rendering into texture memory. This might be called
595 * many times to choose different texture levels, cube faces, etc
620 /* Fallback on drawing to a texture that doesn't have a miptree
651 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
653 att->Texture->Name, image->Width, image->Height,
662 * Called by Mesa when rendering to a texture is done
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_fbo.c 794 /* make an radeon_renderbuffer to wrap the texture image */
823 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
839 /* Fallback on drawing to a texture without a miptree.
864 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
866 att->Texture->Name, newImage->Width, newImage->Height,
869 /* point the renderbufer's region to the texture image region */
877 /* compute offset of the particular 2D image within the texture region */
882 if (att->Texture->Target == GL_TEXTURE_3D) {
902 struct gl_texture_object *tex_obj = att->Texture;
931 mesa_format = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->TexFormat
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.c 237 * except they're less useful because you can't texture with
249 /* These aren't actual texture formats, so force them here. */
501 * When wrapping a depthstencil texture that uses separate stencil, this
555 /* compute offset of the particular 2D image within the texture region */
594 * prepare for rendering into texture memory. This might be called
595 * many times to choose different texture levels, cube faces, etc
620 /* Fallback on drawing to a texture that doesn't have a miptree
651 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
653 att->Texture->Name, image->Width, image->Height,
662 * Called by Mesa when rendering to a texture is done
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fbo.c 794 /* make an radeon_renderbuffer to wrap the texture image */
823 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
839 /* Fallback on drawing to a texture without a miptree.
864 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
866 att->Texture->Name, newImage->Width, newImage->Height,
869 /* point the renderbufer's region to the texture image region */
877 /* compute offset of the particular 2D image within the texture region */
882 if (att->Texture->Target == GL_TEXTURE_3D) {
902 struct gl_texture_object *tex_obj = att->Texture;
931 mesa_format = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->TexFormat
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_textures.cc 73 Texture* texture = texture_ref->texture(); local
76 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height));
96 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height));
578 Texture* texture = texture_ref->texture(); local
579 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, level, &width, &height));
608 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, level, &width, &height))
622 Texture* texture = texture_ref->texture(); local
887 Texture* texture = texture_ref->texture(); local
971 Texture* texture = texture_ref->texture(); local
1019 Texture* texture = texture_ref->texture(); local
1051 Texture* texture = texture_ref->texture(); local
1340 Texture* texture = GetTexture(kNewClientId)->texture(); local
1385 Texture* texture = GetTexture(client_texture_id_)->texture(); local
1434 Texture* texture = GetTexture(client_texture_id_)->texture(); local
1467 Texture* texture = GetTexture(client_texture_id_)->texture(); local
1766 Texture* texture = texture_ref->texture(); local
1863 Texture* texture = texture_ref->texture(); local
1945 Texture* texture = texture_ref->texture(); local
2021 Texture* texture = texture_ref->texture(); local
2147 Texture* texture = texture_ref->texture(); local
2211 Texture* texture = texture_ref->texture(); local
2222 Texture* texture = texture_ref->texture(); local
2302 Texture* texture = texture_ref->texture(); local
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES2.cpp 13 #include "libGLESv2/Texture.h"
27 gl::Texture2D *texture)
29 if (!texture)
34 if (compressed != texture->isCompressed(level))
42 if (internalformat != texture->getInternalFormat(level))
50 if ((width % 4 != 0 && width != texture->getWidth(level)) ||
51 (height % 4 != 0 && height != texture->getHeight(level)))
57 if (xoffset + width > texture->getWidth(level) ||
58 yoffset + height > texture->getHeight(level))
68 gl::TextureCubeMap *texture)
133 gl::Texture *texture = NULL; local
815 gl::Texture *texture = NULL; local
    [all...]
validationES3.cpp 13 #include "libGLESv2/Texture.h"
53 gl::Texture *texture = NULL; local
77 texture = texture2d;
107 texture = textureCube;
129 texture = texture3d;
151 texture = texture2darray;
160 if (!texture)
165 if (texture->isImmutable() && !isSubImage)
170 // Validate texture format
369 gl::Texture *texture = NULL; local
    [all...]
Context.cpp 23 #include "libGLESv2/Texture.h"
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
983 void Context::deleteTexture(GLuint texture)
985 if (mResourceManager->getTexture(texture))
987 detachTexture(texture);
990 mResourceManager->deleteTexture(texture);
2504 Texture *texture = textures[samplerIndex]; local
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/
MESA_texture_array.spec 54 texture applied to it. If the transition is from beach sand to
55 grass to rocks to snow, the application will store each texture
56 in a different texture map, and dynamically select which two
63 involve using a separate texture unit for each texture map or using 3D
67 drawbacks of both previous methods. A new texture target,
73 same for all levels of detail. The texture then becomes an array of
74 2D textures. The per-fragment texel is selected by the R texture
89 uint texture, int level, int layer);
153 "<zoffset>" to include layers of an array texture.
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_pstipple.c 29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
79 struct pipe_resource *texture; member in struct:pstip_stage
118 * user's fragment shader to add the extra texture sample and fragment kill
195 * Upon END instruction, insert texture sampling code for antialiasing.
283 * texture and kill fragment if needed.
286 * texture, but we can only use GL_REPEAT wrap mode with normalized
310 newInst.Instruction.Texture = TRUE;
311 newInst.Texture.Texture = TGSI_TEXTURE_2D
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_fragshader.c 365 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
414 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
452 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
533 * some of the routing depends on what sort of texture is bound)
  /external/mesa3d/docs/
MESA_texture_array.spec 54 texture applied to it. If the transition is from beach sand to
55 grass to rocks to snow, the application will store each texture
56 in a different texture map, and dynamically select which two
63 involve using a separate texture unit for each texture map or using 3D
67 drawbacks of both previous methods. A new texture target,
73 same for all levels of detail. The texture then becomes an array of
74 2D textures. The per-fragment texel is selected by the R texture
89 uint texture, int level, int layer);
153 "<zoffset>" to include layers of an array texture.
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_pstipple.c 29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
79 struct pipe_resource *texture; member in struct:pstip_stage
118 * user's fragment shader to add the extra texture sample and fragment kill
195 * Upon END instruction, insert texture sampling code for antialiasing.
283 * texture and kill fragment if needed.
286 * texture, but we can only use GL_REPEAT wrap mode with normalized
310 newInst.Instruction.Texture = TRUE;
311 newInst.Texture.Texture = TGSI_TEXTURE_2D
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 365 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
414 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
452 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
533 * some of the routing depends on what sort of texture is bound)
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.h 62 virtual void generateSwizzle(gl::Texture *texture);
64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
227 // Buffer-to-texture and Texture-to-buffer copies
248 void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
392 // Texture copy resources
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.h 62 virtual void generateSwizzle(gl::Texture *texture);
64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
224 // Buffer-to-texture and Texture-to-buffer copies
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_draw.c 294 * enabled depth texture.
311 /* Resolve depth buffer of each enabled depth texture. */
313 if (!ctx->Texture.Unit[i]._ReallyEnabled)
315 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
406 /* May fail if out of video memory for texture or vbo upload, or on
428 * texture state, the firstLevel and lastLevel fields won't be
429 * set in the intel texture object (they'll both be 0), and the
431 * texture level other than level 0.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 447 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
453 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
nv20_state_tnl.c 343 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
349 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
enable.c 214 * Return pointer to current texture unit for setting/getting coordinate
217 * texture unit is higher than the number of supported coordinate units.
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
233 * Helper function to enable or disable a texture target.
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 255 * \param unit texture unit number
262 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
459 /* texture coords */
465 if (ctx->Texture.Unit[u].TexGenEnabled) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 294 * enabled depth texture.
311 /* Resolve depth buffer of each enabled depth texture. */
313 if (!ctx->Texture.Unit[i]._ReallyEnabled)
315 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
406 /* May fail if out of video memory for texture or vbo upload, or on
428 * texture state, the firstLevel and lastLevel fields won't be
429 * set in the intel texture object (they'll both be 0), and the
431 * texture level other than level 0.
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 447 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
453 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
nv20_state_tnl.c 343 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
349 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
  /external/mesa3d/src/mesa/main/
enable.c 214 * Return pointer to current texture unit for setting/getting coordinate
217 * texture unit is higher than the number of supported coordinate units.
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
233 * Helper function to enable or disable a texture target.
    [all...]

Completed in 544 milliseconds

1 2 3 4 5 6 7 8 91011>>