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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager_unittest.cc 47 Texture* CreateTexture() {
48 return new Texture(1);
51 void SetTarget(Texture* texture, GLenum target, GLuint max_level) {
52 texture->SetTarget(NULL, target, max_level);
56 Texture* texture,
67 texture->SetLevelInfo(NULL,
80 GLenum SetParameter(Texture* texture, GLenum pname, GLint param)
99 Texture* texture = CreateTexture(); local
118 Texture* texture = CreateTexture(); local
212 Texture* texture = CreateTexture(); local
281 Texture* texture = DefineTexture(); local
296 Texture* texture = DefineTexture(); local
317 Texture* texture = DefineTexture(); local
    [all...]
mailbox_manager.cc 26 Texture* MailboxManager::ConsumeTexture(unsigned target,
37 Texture* texture = sync_->CreateTextureFromMailbox(target, mailbox); local
38 if (texture) {
39 InsertTexture(target_name, texture);
40 DCHECK_EQ(0U, texture->refs_.size());
42 return texture;
50 Texture* texture) {
54 if (it->second->first == texture)
    [all...]
texture_manager.cc 75 // a Texture belonging to this.
99 Texture::Texture(GLuint service_id)
125 Texture::~Texture() {
130 void Texture::AddTextureRef(TextureRef* ref) {
139 void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
160 MemoryTypeTracker* Texture::GetMemTracker() {
165 Texture::LevelInfo::LevelInfo()
179 Texture::LevelInfo::LevelInfo(const LevelInfo& rhs
1083 Texture* texture = ref->texture(); local
1105 Texture* texture = ref->texture(); local
1142 Texture* texture = ref->texture(); local
1166 Texture* texture = ref->texture(); local
1187 Texture* texture = ref->texture(); local
1220 Texture* texture = ref->texture(); local
1239 Texture* texture = ref->texture(); local
1277 Texture* texture = it->second->texture(); local
1401 TextureRef* texture = NULL; local
1430 TextureRef* texture = GetTextureInfoForTarget(state, target); local
1524 Texture* texture = texture_ref->texture(); local
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
DrawableObject.java 51 // Override to allow drawables to be sorted by texture.
52 public Texture getTexture() {
ScrollableBitmap.java 27 public ScrollableBitmap(Texture texture, int width, int height) {
28 super(texture, width, height);
  /frameworks/base/libs/hwui/
AssetAtlas.h 31 #include "Texture.h"
41 * texture. Each bitmap is associated with a location, defined in pixels,
43 * an external texture using the EGLImageKHR extension.
70 * A "virtual texture" object that represents the texture
71 * this entry belongs to. This texture should never be
74 Texture* texture; member in struct:android::uirenderer::AssetAtlas::Entry
77 * Maps texture coordinates in the [0..1] range into the
92 return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey
    [all...]
TextureCache.cpp 38 mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
43 INIT_LOGD(" Setting texture cache size to %sMB", property);
46 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
51 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
54 INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
62 mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
75 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
107 void TextureCache::operator()(const SkPixelRef*&, Texture*& texture) {
109 if (texture) {
144 Texture* texture = mCache.get(bitmap->pixelRef()); local
186 Texture* texture = getCachedTexture(bitmap); local
194 Texture* texture = getCachedTexture(bitmap); local
212 Texture* texture = new Texture(); local
    [all...]
AssetAtlas.cpp 41 mTexture = new Texture(caches);
82 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const {
84 return index >= 0 ? mEntries.valueAt(index)->texture : NULL;
88 * Delegates changes to wrapping and filtering to the base atlas texture
91 struct DelegateTexture: public Texture {
92 DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { }
105 Texture* const mDelegate;
133 Texture* texture = new DelegateTexture(caches, mTexture) local
    [all...]
GradientCache.h 28 #include "Texture.h"
108 * Any texture added to the cache causing the cache to grow beyond the maximum
109 * allowed size will also cause the oldest texture to be kicked out.
111 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> {
121 void operator()(GradientCacheEntry& shader, Texture*& texture);
124 * Returns the texture associated with the specified shader.
126 Texture* get(uint32_t* colors, float* positions, int count);
148 * Adds a new linear gradient to the cache. The generated texture is
151 Texture* addLinearGradient(GradientCacheEntry& gradient
    [all...]
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 54 struct Texture {
84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
95 Texture mAndroid[2];
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_span.c 127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
113 nv04->texture[i] = s;
nouveau_span.c 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texrender.c 14 * Render-to-texture code for GL_EXT_framebuffer_object
27 * This function creates a renderbuffer object which wraps a texture image.
29 * This allows rendering into the texture as if it were a renderbuffer.
57 * Update the renderbuffer wrapper for rendering to a texture.
58 * For example, update the width, height of the RB based on the texture size,
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
108 * Called when rendering to a texture image begins, or when changing
110 * This is a fallback routine for software render-to-texture
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
113 nv04->texture[i] = s;
nouveau_span.c 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 14 * Render-to-texture code for GL_EXT_framebuffer_object
27 * This function creates a renderbuffer object which wraps a texture image.
29 * This allows rendering into the texture as if it were a renderbuffer.
57 * Update the renderbuffer wrapper for rendering to a texture.
58 * For example, update the width, height of the RB based on the texture size,
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
108 * Called when rendering to a texture image begins, or when changing
110 * This is a fallback routine for software render-to-texture
    [all...]
  /external/chromium_org/content/browser/compositor/
image_transport_factory.h 21 class Texture;
48 // using that surface as a texture). The factory is a process-wide singleton.
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 31 struct Texture {
178 void add_texture(Texture t) {
186 Texture* texture(size_t index) { function in class:CCNode
193 std::vector<Texture> textures_;
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
FadeInTexture.java 20 // FadeInTexture is a texture which begins with a color, then gradually animates
21 // into a given texture.
22 public class FadeInTexture extends FadeTexture implements Texture {
29 public FadeInTexture(int color, TiledTexture texture) {
30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
32 mTexture = texture;
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.h 35 class Texture;
57 virtual void setupLayerTexturing(const Texture& texture);
GLES20RenderEngine.h 37 class Texture;
47 GLuint texture; member in struct:android::GLES20RenderEngine::Group
72 virtual void setupLayerTexturing(const Texture& texture);
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
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