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Searched
refs:Texture2D
(Results
101 - 107
of
107
) sorted by null
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h
217
D3D10_TEX2D_SRV
Texture2D
;
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d3d11.h
664
D3D11_TEX2D_UAV
Texture2D
;
773
D3D11_TEX2D_DSV
Texture2D
;
802
D3D11_TEX2D_RTV
Texture2D
;
870
D3D11_TEX2D_SRV
Texture2D
;
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d3d10.h
951
D3D10_TEX2D_DSV
Texture2D
;
1007
D3D10_TEX2D_RTV
Texture2D
;
1061
D3D10_TEX2D_SRV
Texture2D
;
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/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
342
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
359
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
364
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
369
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
370
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
371
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
372
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
376
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
381
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
382
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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/external/deqp/modules/glshared/
glsTextureTestUtil.cpp
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