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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture)
650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break;
665 case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj)); break;
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 681 const glu::Texture2DArray* texture;
691 FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_)
700 glu::Texture2DArray* m_gradientTex;
701 glu::Texture2DArray* m_gridTex;
742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
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es3fFboCompletenessTests.cpp 271 texCfg = &builder.makeConfig<Texture2DArray>();
es3fTextureUnitTests.cpp 736 vector<tcu::Texture2DArray*> m_textures2dArray;
767 for (vector<tcu::Texture2DArray*>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray.end(); i++)
869 m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers));
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es3fTextureFormatTests.cpp 441 glu::Texture2DArray* m_texture;
483 ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format.
484 : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format.
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es3fFboTestUtil.cpp 643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray;
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es3fShaderTextureFunctionTests.cpp 344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
361 static void evalTexture2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
366 static void evalTexture2DArrayBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
378 static void evalTexture2DArrayLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
439 static void evalTexture2DArrayGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.scale + p.bias; }
528 glu::Texture2DArray* m_texture2DArray;
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  /external/deqp/framework/common/
tcuTexture.cpp     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
d3d10.idl 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 99 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
136 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray)
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
d3d10.idl 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 623 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
755 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
792 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
867 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
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d3d10.idl     [all...]
d3d10_1.h 218 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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d3d11.h 665 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
774 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
803 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
871 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
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d3d10.h 952 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
1008 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
1062 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.cpp 106 return static_cast<Texture2DArray*>(texture)->getAttachment(level, layer);
Context.cpp 158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
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validationES.cpp     [all...]
libGLESv2.cpp 9695 gl::Texture2DArray *texture2darray = context->getTexture2DArray(); local
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  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp 322 static inline tcu::Texture2DArray* newOneLevelTexture2DArray (const tcu::TextureFormat& format, int w, int h, int d)
324 tcu::Texture2DArray* const res = new tcu::Texture2DArray(format, w, h, d);
604 const SharedPtr<tcu::Texture2DArray> m_tex2DArray;
615 , m_tex2DArray (type == TEXTURETYPE_2D_ARRAY ? SharedPtr<tcu::Texture2DArray> (newOneLevelTexture2DArray (format, w, h, d)) : SharedPtr<tcu::Texture2DArray>())
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