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  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsRuntime.h 201 float bottom, float top, float near, float far);
203 float bottom, float top, float near, float far);
204 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsRuntime.h 201 float bottom, float top, float near, float far);
203 float bottom, float top, float near, float far);
204 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.cpp 192 float near, float far) {
195 const float r_depth = 1.0f / (near - far);
200 const float C = (far + near) * r_depth;
201 const float D = 2.0f * (far * near * r_depth);
  /external/jpeg/
jmorecfg.h 233 /* Here is the pseudo-keyword for declaring pointers that must be "far"
235 * by just saying "FAR *" where such a pointer is needed. In a few places
240 #define FAR far
242 #define FAR
  /external/qemu/distrib/jpeg-6b/
jmorecfg.h 230 /* Here is the pseudo-keyword for declaring pointers that must be "far"
232 * by just saying "FAR *" where such a pointer is needed. In a few places
237 #define FAR far
239 #define FAR
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat4.js 712 * @param {Number} far Far bound of the frustum
715 mat4.frustum = function (out, left, right, bottom, top, near, far) {
718 nf = 1 / (near - far);
729 out[10] = (far + near) * nf;
733 out[14] = (far * near * 2) * nf;
745 * @param {number} far Far bound of the frustum
748 mat4.perspective = function (out, fovy, aspect, near, far) {
750 nf = 1 / (near - far);
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 107 float far = 12.0f; local
109 return Matrix::newFrustum(left, right, bottom, top, near, far);
139 const float MAIN_SCALE = 1.25f; // Scale up as the camera is far away.
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 109 float far = 12.0f; local
111 return Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 174 float far = 8.0f; local
176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far);
  /external/chromium_org/third_party/zlib/
zconf.h 249 /* The following definitions for FAR are needed only for MSDOS mixed
250 * model programming (small or medium model with some far allocations).
253 * just define FAR to be empty.
260 # define FAR _far
262 # define FAR far
269 # define FAR _far
271 # define FAR far
294 # ifdef FAR
    [all...]
  /external/clang/test/SemaCXX/
uninitialized.cpp 6 int far(const int& x);
21 int j = far(j);
41 int j = far(j);
61 int j = far(j);
255 S(char (*)[6]) : x(far(x)) {}
403 static int j = far(j);
423 static int j = far(j);
442 static int j = far(j);
  /external/valgrind/main/gdbserver_tests/
mchelp.stdoutB.exp 4 v.info all_errors : show all errors found so far
7 v.info n_errs_found [msg] : show the nr of errors found so far and the given msg
49 v.info all_errors : show all errors found so far
52 v.info n_errs_found [msg] : show the nr of errors found so far and the given msg
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/
zconf.h 237 /* The following definitions for FAR are needed only for MSDOS mixed
238 * model programming (small or medium model with some far allocations).
241 * just define FAR to be empty.
248 # define FAR _far
250 # define FAR far
257 # define FAR _far
259 # define FAR far
282 # ifdef FAR
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/
zconf.h 237 /* The following definitions for FAR are needed only for MSDOS mixed
238 * model programming (small or medium model with some far allocations).
241 * just define FAR to be empty.
248 # define FAR _far
250 # define FAR far
257 # define FAR _far
259 # define FAR far
282 # ifdef FAR
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
windef.h 68 #undef far macro
72 #define far macro
92 #undef FAR
94 #define FAR
  /prebuilts/misc/common/swig/include/2.0.11/python/
embed.i 29 a Python1.3 version is available as embed13.i. As far as
embed15.i 29 a Python1.3 version is available as embed13.i. As far as
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
fs-test.c 177 float near, float far)
179 float z = far;
182 float half_depth = ((float)far - (float)near) / 2.0f;
gs-test.c 210 float near, float far)
212 float z = far;
215 float half_depth = ((float)far - (float)near) / 2.0f;
vs-test.c 121 float near, float far)
123 float z = far;
126 float half_depth = ((float)far - (float)near) / 2.0f;
  /external/mesa3d/src/gallium/tests/graw/
fs-test.c 177 float near, float far)
179 float z = far;
182 float half_depth = ((float)far - (float)near) / 2.0f;
gs-test.c 210 float near, float far)
212 float z = far;
215 float half_depth = ((float)far - (float)near) / 2.0f;
vs-test.c 121 float near, float far)
123 float z = far;
126 float half_depth = ((float)far - (float)near) / 2.0f;
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java 231 public void glDepthRangef(float near, float far) {
233 mgl.glDepthRangef(near, far);
237 public void glDepthRangex(int near, int far) {
239 mgl.glDepthRangex(near, far);
334 float near, float far) {
336 mgl.glFrustumf(left, right, bottom, top, near, far);
341 int far) {
343 mgl.glFrustumx(left, right, bottom, top, near, far);
608 float near, float far) {
610 mgl.glOrthof(left, right, bottom, top, near, far);
    [all...]
  /external/freetype/src/gzip/
zconf.h 150 /* The following definitions for FAR are needed only for MSDOS mixed
151 * model programming (small or medium model with some far allocations).
154 * just define FAR to be empty.
160 # define FAR _far
162 # define FAR far
168 # define FAR _far
175 # ifdef FAR
176 # undef FAR
183 # define ZEXPORTVA(x) x FAR _cdecl _expor
    [all...]

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1 2 3 4 56 7 8 91011