/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
VertexShader.java | 79 public ProgramVertex getProgram() {
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/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceQueryTestCase.cpp | [all...] |
es31fMultisampleShaderRenderCase.cpp | 484 const deInt32 location = gl.getAttribLocation(m_program->getProgram(), it->first.c_str()); 494 gl.useProgram(m_program->getProgram()); 547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 548 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler"); 576 gl.useProgram(m_textureSamplerProgram->getProgram()); 598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 599 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler"); 600 const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampleNdx"); 634 gl.useProgram(m_textureSamplerProgram->getProgram());
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es31fShaderTextureSizeTests.cpp | 411 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); 412 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler"); 413 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size"); 428 gl.useProgram(m_shader->getProgram());
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es31fVertexAttributeBindingTests.cpp | 323 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 324 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); 325 const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color"); 335 gl.glUseProgram(m_program->getProgram()); 619 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 620 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); 621 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); 634 gl.glUseProgram(m_program->getProgram()); 893 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 894 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color") [all...] |
es31fStencilTexturingTests.cpp | 145 gl.useProgram (program.getProgram()); 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0])); 252 gl.useProgram(program.getProgram()); 253 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); 257 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 317 gl.useProgram(program.getProgram()); 318 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); 322 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 376 gl.useProgram(program.getProgram()); 377 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 192 gl.useProgram (program.getProgram()); 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es2fPolygonOffsetTests.cpp | 369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 382 gl.useProgram (program.getProgram()); 497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 511 gl.useProgram (program.getProgram()); 616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 630 gl.useProgram (program.getProgram()); 766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position") [all...] |
es2fShaderBuiltinVarTests.cpp | 311 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); 314 gl.useProgram(program.getProgram()); 317 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 407 gl.useProgram(program.getProgram()); 409 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 513 gl.useProgram(program.getProgram()); 515 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 620 gl.useProgram(program.getProgram()); 623 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 627 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding [all...] |
es2fBufferTestUtil.cpp | 306 m_posLoc = funcs.getAttribLocation(m_program->getProgram(), "a_position"); 307 m_byteVecLoc = funcs.getAttribLocation(m_program->getProgram(), "a_byteVec"); 416 deUint32 program = m_program->getProgram(); 516 m_posLoc = funcs.getAttribLocation(m_program->getProgram(), "a_position"); 517 m_colorLoc = funcs.getAttribLocation(m_program->getProgram(), "a_color"); 601 glUseProgram (m_program->getProgram());
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es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 172 glUseProgram(program.getProgram()); 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); 315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 322 glUseProgram(program.getProgram());
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es2fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 285 gl.useProgram (shader.getProgram()); 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 329 gl.useProgram (shader.getProgram()); [all...] |
es2fLightAmountTest.cpp | 174 glUseProgram(program.getProgram());
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/external/deqp/modules/gles3/functional/ |
es3fPolygonOffsetTests.cpp | 372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 385 gl.useProgram (program.getProgram()); 500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 514 gl.useProgram (program.getProgram()); 619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); 633 gl.useProgram (program.getProgram()); 769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position") [all...] |
es3fShaderBuiltinVarTests.cpp | 337 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); 340 gl.useProgram(program.getProgram()); 343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 436 gl.useProgram(program.getProgram()); 438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 545 gl.useProgram(program.getProgram()); 547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 655 gl.useProgram(program.getProgram()); 658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding [all...] |
es3fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 285 gl.useProgram (shader.getProgram()); 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 329 gl.useProgram (shader.getProgram()); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 239 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); 248 glUseProgram(program.getProgram()); 249 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()); 250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); 255 glUseProgram(program.getProgram()); 256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()); 257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); 286 gl.useProgram(patternProgram.getProgram()); 289 gl.uniform1i(gl.getUniformLocation(patternProgram.getProgram(), "u_sampler"), 0); 641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 642 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); 662 gl.useProgram(m_program->getProgram()); 860 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 861 const GLint specialLoc = gl.getUniformLocation(m_program->getProgram(), "u_special"); 866 gl.useProgram(m_program->getProgram()); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 317 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 318 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); 319 const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color"); 329 gl.glUseProgram(m_program->getProgram()); 578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 588 gl.glUseProgram(m_program->getProgram());
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/external/deqp/modules/glshared/ |
glsMemoryStressCase.cpp | 225 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); 242 texLoc = glGetUniformLocation(m_program->getProgram(), "u_texture"); 386 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); 391 deUint32 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord");
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 290 gl.useProgram(m_program->getProgram()); 293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]); 295 glu::draw(m_context.getRenderContext(), m_program->getProgram(),
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es3sSpecialFloatTests.cpp | 266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); 294 gl.useProgram(patternProgram.getProgram()); 297 gl.uniform1i(gl.getUniformLocation(patternProgram.getProgram(), "u_sampler"), 0); 653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 654 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); 674 gl.useProgram(m_program->getProgram()); 875 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 876 const GLint specialLoc = gl.getUniformLocation(m_program->getProgram(), "u_special"); 881 gl.useProgram(m_program->getProgram()); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
ResourceManager.h | 64 Program *getProgram(GLuint handle);
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/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 128 deUint32 getProgram (void) const {return m_program; } 442 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 444 GLuint gridLocation = glGetAttribLocation(program.getProgram(), "a_pos"); 448 GLuint colorLocation = glGetAttribLocation(program.getProgram(), "a_color"); 611 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 613 GLuint coordLocation = glGetAttribLocation(program.getProgram(), "a_pos"); 617 GLuint texCoordLocation = glGetAttribLocation(program.getProgram(), "a_texCorod"); 622 GLuint samplerLocation = glGetUniformLocation(program.getProgram(), "u_sampler"); 756 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 758 GLuint coordLocation = glGetAttribLocation(m_program->getProgram(), "a_pos") [all...] |