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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
VertexShader.java 79 public ProgramVertex getProgram() {
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTestCase.cpp     [all...]
es31fMultisampleShaderRenderCase.cpp 484 const deInt32 location = gl.getAttribLocation(m_program->getProgram(), it->first.c_str());
494 gl.useProgram(m_program->getProgram());
547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
548 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
576 gl.useProgram(m_textureSamplerProgram->getProgram());
598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
599 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
600 const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampleNdx");
634 gl.useProgram(m_textureSamplerProgram->getProgram());
es31fShaderTextureSizeTests.cpp 411 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
412 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler");
413 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size");
428 gl.useProgram(m_shader->getProgram());
es31fVertexAttributeBindingTests.cpp 323 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
324 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
325 const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color");
335 gl.glUseProgram(m_program->getProgram());
619 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
620 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
621 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset");
634 gl.glUseProgram(m_program->getProgram());
893 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
894 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color")
    [all...]
es31fStencilTexturingTests.cpp 145 gl.useProgram (program.getProgram());
158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
252 gl.useProgram(program.getProgram());
253 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
257 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
317 gl.useProgram(program.getProgram());
318 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
322 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
376 gl.useProgram(program.getProgram());
377 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 192 gl.useProgram (program.getProgram());
193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es2fPolygonOffsetTests.cpp 369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
382 gl.useProgram (program.getProgram());
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
511 gl.useProgram (program.getProgram());
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
630 gl.useProgram (program.getProgram());
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position")
    [all...]
es2fShaderBuiltinVarTests.cpp 311 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale");
314 gl.useProgram(program.getProgram());
317 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
407 gl.useProgram(program.getProgram());
409 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
513 gl.useProgram(program.getProgram());
515 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
620 gl.useProgram(program.getProgram());
623 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
627 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding
    [all...]
es2fBufferTestUtil.cpp 306 m_posLoc = funcs.getAttribLocation(m_program->getProgram(), "a_position");
307 m_byteVecLoc = funcs.getAttribLocation(m_program->getProgram(), "a_byteVec");
416 deUint32 program = m_program->getProgram();
516 m_posLoc = funcs.getAttribLocation(m_program->getProgram(), "a_position");
517 m_colorLoc = funcs.getAttribLocation(m_program->getProgram(), "a_color");
601 glUseProgram (m_program->getProgram());
es2fDepthRangeTests.cpp 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color");
165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
172 glUseProgram(program.getProgram());
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color");
315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
322 glUseProgram(program.getProgram());
es2fShaderInvarianceTests.cpp 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
285 gl.useProgram (shader.getProgram());
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
329 gl.useProgram (shader.getProgram());
    [all...]
es2fLightAmountTest.cpp 174 glUseProgram(program.getProgram());
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
385 gl.useProgram (program.getProgram());
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
514 gl.useProgram (program.getProgram());
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
633 gl.useProgram (program.getProgram());
769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position")
    [all...]
es3fShaderBuiltinVarTests.cpp 337 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale");
340 gl.useProgram(program.getProgram());
343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
436 gl.useProgram(program.getProgram());
438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
545 gl.useProgram(program.getProgram());
547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
655 gl.useProgram(program.getProgram());
658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding
    [all...]
es3fShaderInvarianceTests.cpp 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
285 gl.useProgram (shader.getProgram());
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input");
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
329 gl.useProgram (shader.getProgram());
    [all...]
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
239 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords");
248 glUseProgram(program.getProgram());
249 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords");
255 glUseProgram(program.getProgram());
256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos");
286 gl.useProgram(patternProgram.getProgram());
289 gl.uniform1i(gl.getUniformLocation(patternProgram.getProgram(), "u_sampler"), 0);
641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
642 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr");
662 gl.useProgram(m_program->getProgram());
860 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
861 const GLint specialLoc = gl.getUniformLocation(m_program->getProgram(), "u_special");
866 gl.useProgram(m_program->getProgram());
    [all...]
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 317 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
318 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
319 const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color");
329 gl.glUseProgram(m_program->getProgram());
578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
588 gl.glUseProgram(m_program->getProgram());
  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 225 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord");
242 texLoc = glGetUniformLocation(m_program->getProgram(), "u_texture");
386 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer");
391 deUint32 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord");
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 290 gl.useProgram(m_program->getProgram());
293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]);
295 glu::draw(m_context.getRenderContext(), m_program->getProgram(),
es3sSpecialFloatTests.cpp 266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos");
294 gl.useProgram(patternProgram.getProgram());
297 gl.uniform1i(gl.getUniformLocation(patternProgram.getProgram(), "u_sampler"), 0);
653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
654 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr");
674 gl.useProgram(m_program->getProgram());
875 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
876 const GLint specialLoc = gl.getUniformLocation(m_program->getProgram(), "u_special");
881 gl.useProgram(m_program->getProgram());
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.h 64 Program *getProgram(GLuint handle);
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 128 deUint32 getProgram (void) const {return m_program; }
442 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
444 GLuint gridLocation = glGetAttribLocation(program.getProgram(), "a_pos");
448 GLuint colorLocation = glGetAttribLocation(program.getProgram(), "a_color");
611 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
613 GLuint coordLocation = glGetAttribLocation(program.getProgram(), "a_pos");
617 GLuint texCoordLocation = glGetAttribLocation(program.getProgram(), "a_texCorod");
622 GLuint samplerLocation = glGetUniformLocation(program.getProgram(), "u_sampler");
756 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
758 GLuint coordLocation = glGetAttribLocation(m_program->getProgram(), "a_pos")
    [all...]

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