OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:onFrameAvailable
(Results
76 - 86
of
86
) sorted by null
1
2
3
4
/packages/apps/LegacyCamera/src/com/android/camera/panorama/
PanoramaActivity.java
513
public synchronized void
onFrameAvailable
(SurfaceTexture surface) {
517
// Frames might still be available after the activity is paused. If we call
onFrameAvailable
[
all
...]
/frameworks/native/services/surfaceflinger/
Layer.cpp
162
void Layer::
onFrameAvailable
() {
[
all
...]
/frameworks/rs/
rsAllocation.cpp
489
void Allocation::NewBufferListener::
onFrameAvailable
() {
/packages/apps/Camera/src/com/android/camera/
PanoramaModule.java
244
// If we call
onFrameAvailable
after pausing, the GL thread will crash.
501
public void
onFrameAvailable
(SurfaceTexture surface) {
[
all
...]
/cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java
693
public void
onFrameAvailable
(SurfaceTexture surface) {
695
Log.i(TAG, "
onFrameAvailable
" + surface);
[
all
...]
/external/robolectric/lib/main/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/17/
android.jar
/prebuilts/sdk/18/
android.jar
Completed in 183 milliseconds
1
2
3
4