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  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
PanoramaActivity.java 513 public synchronized void onFrameAvailable(SurfaceTexture surface) {
517 // Frames might still be available after the activity is paused. If we call onFrameAvailable
    [all...]
  /frameworks/native/services/surfaceflinger/
Layer.cpp 162 void Layer::onFrameAvailable() {
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  /frameworks/rs/
rsAllocation.cpp 489 void Allocation::NewBufferListener::onFrameAvailable() {
  /packages/apps/Camera/src/com/android/camera/
PanoramaModule.java 244 // If we call onFrameAvailable after pausing, the GL thread will crash.
501 public void onFrameAvailable(SurfaceTexture surface) {
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  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 693 public void onFrameAvailable(SurfaceTexture surface) {
695 Log.i(TAG, "onFrameAvailable " + surface);
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  /external/robolectric/lib/main/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 
  /prebuilts/sdk/18/
android.jar 

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