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  /external/deqp/modules/gles3/
gles3.cmake 2 add_subdirectory(gles3)
CMakeLists.txt 1 # dEQP-GLES3
34 deqp-gles3-accuracy
35 deqp-gles3-functional
36 deqp-gles3-performance
37 deqp-gles3-stress
43 add_deqp_module(deqp-gles3 "${DEQP_GLES3_SRCS}" "${DEQP_GLES3_LIBS}" tes3TestPackageEntry.cpp)
46 add_data_dir(deqp-gles3 ../../data/gles3/data gles3/data)
47 add_data_dir(deqp-gles3 ../../data/gles3/shaders gles3/shaders
    [all...]
  /external/deqp/doc/
gles3-test-case-resolutions.txt 1 dEQP-GLES3.info.* 1x1 1x1
2 dEQP-GLES3.functional.prerequisite.* 2x2 32x32
3 dEQP-GLES3.functional.implementation_limits.* 1x1 1x1
4 dEQP-GLES3.functional.color_clear.* 1x1 128x128
5 dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x128
6 dEQP-GLES3.functional.buffer.* 64x64 128x128
7 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32
8 dEQP-GLES3.functional.shaders.constants.* 2x2 32x32
9 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32
10 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x3
    [all...]
  /external/deqp/android/cts/
es30-mustpass-2014.2.9-2014-10-29.txt 1 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_inde
    [all...]
  /external/chromium_org/third_party/angle/tests/deqp_tests/
deqp_tests.txt 1 dEQP-GLES3.functional.prerequisite.*
2 dEQP-GLES3.functional.buffer.write.*
3 dEQP-GLES3.functional.samplers.*
4 dEQP-GLES3.functional.state_query.internal_format.*
5 dEQP-GLES3.functional.shaders.preprocessor.basic.*
6 dEQP-GLES3.functional.shaders.preprocessor.invalid_redefinitions.*
7 dEQP-GLES3.functional.shaders.preprocessor.comments.*
8 dEQP-GLES3.functional.shaders.preprocessor.function_definitions.*
9 dEQP-GLES3.functional.shaders.preprocessor.recursion.*
10 dEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.
    [all...]
  /external/deqp/targets/gles3_wrapper/
gles3_wrapper.cmake 2 message("*** Using GLES3 Wrapper")
4 set(DEQP_TARGET_NAME "GLES3 Wrapper")
12 wrappers/gles3/inc
13 wrappers/gles3 # Required by platform integration
15 add_subdirectory(wrappers/gles3)
31 message(FATAL_ERROR "GLES3 Wrapper is not supported on this OS")
  /external/deqp/modules/gles3/accuracy/
CMakeLists.txt 1 # dEQP-GLES3.accuracy
14 add_library(deqp-gles3-accuracy STATIC ${DEQP_GLES3_ACCURACY_SRCS})
15 target_link_libraries(deqp-gles3-accuracy deqp-gl-shared glutil tcutil ${DEQP_GLES3_LIBRARIES})
  /external/deqp/
Android.mk 306 modules/gles3/accuracy/es3aAccuracyTests.cpp \
307 modules/gles3/accuracy/es3aTextureFilteringTests.cpp \
308 modules/gles3/accuracy/es3aTextureMipmapTests.cpp \
309 modules/gles3/accuracy/es3aVaryingInterpolationTests.cpp \
310 modules/gles3/functional/es3fApiCase.cpp \
311 modules/gles3/functional/es3fASTCDecompressionCases.cpp \
312 modules/gles3/functional/es3fAttribLocationTests.cpp \
313 modules/gles3/functional/es3fBlendTests.cpp \
314 modules/gles3/functional/es3fBooleanStateQueryTests.cpp \
315 modules/gles3/functional/es3fBufferCopyTests.cpp
    [all...]
  /external/deqp/targets/gles3_dynamic/
gles3_dynamic.cmake 2 message("*** Using GLES3 dynamic loader")
  /external/deqp/modules/
CMakeLists.txt 4 include(gles3/gles3.cmake OPTIONAL)
  /external/deqp/modules/gles3/stress/
CMakeLists.txt 1 # dEQP-GLES3.stress
26 add_library(deqp-gles3-stress STATIC ${DEQP_GLES3_STRESS_SRCS})
27 target_link_libraries(deqp-gles3-stress deqp-gl-shared glutil tcutil ${DEQP_GLES3_LIBRARIES})
  /cts/tests/tests/deqp/
deqp_gles3.mk 15 # Dummy target to make dEQP GLES3 test list generation consistent with other
18 DEQP_API := gles3
19 DEQP_TEST_NAME := dEQP-GLES3
  /external/deqp/modules/gles3/performance/
CMakeLists.txt 1 # dEQP-GLES3.performance
38 add_library(deqp-gles3-performance STATIC ${DEQP_GLES3_PERFORMANCE_SRCS})
39 target_link_libraries(deqp-gles3-performance deqp-gl-shared glutil tcutil ${DEQP_GLES3_LIBRARIES})
  /external/deqp/scripts/
cppcheck.py 21 "deqp/modules/gles3",
37 "deqp/wrappers/gles3",
48 "deqp/wrappers/gles3/inc",
54 "deqp/modules/gles3/accuracy",
55 "deqp/modules/gles3/functional",
56 "deqp/modules/gles3/stress",
57 "deqp/modules/gles3/usecases",
58 "deqp/modules/gles3/performance",
110 "--suppress=invalidPointerCast:deqp/modules/gles3/functional/es3fTransformFeedbackTests.cpp",
111 "--suppress=invalidPointerCast:deqp/modules/gles3/functional/es3fUniformBlockCase.cpp"
    [all...]
  /external/chromium_org/third_party/angle/samples/angle/sample_util/
shader_utils.h 12 #include <GLES3/gl3.h>
13 #include <GLES3/gl3ext.h>
SampleApplication.h 12 #include <GLES3/gl3.h>
13 #include <GLES3/gl3ext.h>
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30cHeader.cpp 20 #include <GLES3/gl3.h>
21 #include <GLES3/gl3ext.h>
GLES31cHeader.cpp 20 #include <GLES3/gl31.h>
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.matrix.txt 22 + dEQP-GLES3.functional.shaders.matrix.*
23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*
24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*
25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
functional.shaders.int_op.txt 22 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_int_*
23 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_ivec_*
24 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uint_*
25 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uvec_*
26 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_int_*
27 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_ivec_*
28 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uint_*
29 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uvec_*
  /external/chromium_org/third_party/angle/src/libGLESv2/
TransformFeedback.h 13 #include <GLES3/gl3.h>
precompiled.h 9 #include <GLES3/gl3.h>
10 #include <GLES3/gl3ext.h>
  /external/chromium_org/third_party/angle/src/common/
utilities.h 12 #include <GLES3/gl3.h>
13 #include <GLES3/gl3ext.h>
  /external/deqp/targets/default/
default.cmake 16 find_path(GLES3_INCLUDE_PATH GLES3/gl3.h)
24 # Assume that GLESv2 provides ES3 symbols if GLES3/gl3.h was found
  /external/chromium_org/third_party/angle/projects/src/
libEGL.vcxproj.filters 25 <Filter Include="include\GLES3">
132 <ClInclude Include="..\..\include\GLES3\gl3ext.h">
133 <Filter>include\GLES3</Filter>
135 <ClInclude Include="..\..\include\GLES3\gl3.h">
136 <Filter>include\GLES3</Filter>
138 <ClInclude Include="..\..\include\GLES3\gl3platform.h">
139 <Filter>include\GLES3</Filter>

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