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  /external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp 248 std::vector<glw::GLint> m_bindings; member in class:deqp::gles31::Functional::__anon24085::LayoutBindingRenderCase
455 m_bindings.push_back(bpoint);
460 m_bindings.push_back(numBindingPoints-1);
483 m_bindings.push_back(bpoint);
489 m_bindings.push_back(bpoint);
500 m_bindings.push_back(binding+ndx);
508 m_bindings.push_back(binding+ndx);
865 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]);
903 const glw::GLint binding = m_bindings[iterNdx];
934 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << "
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