es31fLayoutBindingTests.cpp | 248 std::vector<glw::GLint> m_bindings; member in class:deqp::gles31::Functional::__anon24085::LayoutBindingRenderCase 455 m_bindings.push_back(bpoint); 460 m_bindings.push_back(numBindingPoints-1); 483 m_bindings.push_back(bpoint); 489 m_bindings.push_back(bpoint); 500 m_bindings.push_back(binding+ndx); 508 m_bindings.push_back(binding+ndx); 865 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); 903 const glw::GLint binding = m_bindings[iterNdx]; 934 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " [all...] |