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  /external/chromium_org/third_party/skia/src/core/
SkMatrixClipStateMgr.h 29 // SaveLayers simply add another level, e.g.:
44 // As a side effect of this process all saves and saveLayers will become
45 // kMatrixClip_SaveFlag style saves/saveLayers.
236 // Tracks the current depth of saveLayers to support the isDrawingToLayer call
369 // here rather then distributed across the MatrixClipState's because saveLayers
SkPictureStateTree.cpp 160 // saveLayers, so it may take several draw() calls before the next draw actually occurs)
SkPicturePlayback.h 356 // saveLayers).
  /external/skia/src/core/
SkMatrixClipStateMgr.h 29 // SaveLayers simply add another level, e.g.:
44 // As a side effect of this process all saves and saveLayers will become
45 // kMatrixClip_SaveFlag style saves/saveLayers.
236 // Tracks the current depth of saveLayers to support the isDrawingToLayer call
369 // here rather then distributed across the MatrixClipState's because saveLayers
SkPictureStateTree.cpp 160 // saveLayers, so it may take several draw() calls before the next draw actually occurs)
SkPicturePlayback.h 356 // saveLayers).
  /external/chromium_org/third_party/skia/src/gpu/
GrLayerCache.h 91 // The GrLayerCache caches pre-computed saveLayers for later rendering.
GrPictureUtils.cpp 208 // The GrGatherCanvas allows saveLayers but simplifies clipping. It is really
  /external/skia/src/gpu/
GrLayerCache.h 91 // The GrLayerCache caches pre-computed saveLayers for later rendering.
GrPictureUtils.cpp 208 // The GrGatherCanvas allows saveLayers but simplifies clipping. It is really
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/
HierarchyViewer.java 91 CaptureLoader.saveLayers(device, Window.FOCUSED_WINDOW, new File(file));
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
CaptureLoader.java 41 public static boolean saveLayers(IDevice device, Window window, File file) {
  /external/chromium_org/third_party/skia/src/utils/debugger/
SkDrawCommand.h 50 // To determine which saveLayers are currently active (at a
54 // saveLayers return kPushLayer but also track the active state
SkDebugCanvas.cpp 311 // All active saveLayers get replaced with saves so all draws go to the
  /external/skia/src/utils/debugger/
SkDrawCommand.h 50 // To determine which saveLayers are currently active (at a
54 // saveLayers return kPushLayer but also track the active state
SkDebugCanvas.cpp 311 // All active saveLayers get replaced with saves so all draws go to the
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp 192 // a) pop saveLayers also
  /external/chromium_org/skia/ext/
vector_platform_device_emf_win.cc 31 // BitmapPlatformDevice is created when VectorCanvas think a saveLayers()
    [all...]
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java     [all...]
  /external/chromium_org/third_party/skia/tests/
PictureTest.cpp     [all...]
  /external/skia/tests/
PictureTest.cpp     [all...]

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