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Searched
full:savelayers
(Results
1 - 21
of
21
) sorted by null
/external/chromium_org/third_party/skia/src/core/
SkMatrixClipStateMgr.h
29
//
SaveLayers
simply add another level, e.g.:
44
// As a side effect of this process all saves and
saveLayers
will become
45
// kMatrixClip_SaveFlag style saves/
saveLayers
.
236
// Tracks the current depth of
saveLayers
to support the isDrawingToLayer call
369
// here rather then distributed across the MatrixClipState's because
saveLayers
SkPictureStateTree.cpp
160
//
saveLayers
, so it may take several draw() calls before the next draw actually occurs)
SkPicturePlayback.h
356
//
saveLayers
).
/external/skia/src/core/
SkMatrixClipStateMgr.h
29
//
SaveLayers
simply add another level, e.g.:
44
// As a side effect of this process all saves and
saveLayers
will become
45
// kMatrixClip_SaveFlag style saves/
saveLayers
.
236
// Tracks the current depth of
saveLayers
to support the isDrawingToLayer call
369
// here rather then distributed across the MatrixClipState's because
saveLayers
SkPictureStateTree.cpp
160
//
saveLayers
, so it may take several draw() calls before the next draw actually occurs)
SkPicturePlayback.h
356
//
saveLayers
).
/external/chromium_org/third_party/skia/src/gpu/
GrLayerCache.h
91
// The GrLayerCache caches pre-computed
saveLayers
for later rendering.
GrPictureUtils.cpp
208
// The GrGatherCanvas allows
saveLayers
but simplifies clipping. It is really
/external/skia/src/gpu/
GrLayerCache.h
91
// The GrLayerCache caches pre-computed
saveLayers
for later rendering.
GrPictureUtils.cpp
208
// The GrGatherCanvas allows
saveLayers
but simplifies clipping. It is really
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/
HierarchyViewer.java
91
CaptureLoader.
saveLayers
(device, Window.FOCUSED_WINDOW, new File(file));
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
CaptureLoader.java
41
public static boolean
saveLayers
(IDevice device, Window window, File file) {
/external/chromium_org/third_party/skia/src/utils/debugger/
SkDrawCommand.h
50
// To determine which
saveLayers
are currently active (at a
54
//
saveLayers
return kPushLayer but also track the active state
SkDebugCanvas.cpp
311
// All active
saveLayers
get replaced with saves so all draws go to the
/external/skia/src/utils/debugger/
SkDrawCommand.h
50
// To determine which
saveLayers
are currently active (at a
54
//
saveLayers
return kPushLayer but also track the active state
SkDebugCanvas.cpp
311
// All active
saveLayers
get replaced with saves so all draws go to the
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp
192
// a) pop
saveLayers
also
/external/chromium_org/skia/ext/
vector_platform_device_emf_win.cc
31
// BitmapPlatformDevice is created when VectorCanvas think a
saveLayers
()
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java
[
all
...]
/external/chromium_org/third_party/skia/tests/
PictureTest.cpp
[
all
...]
/external/skia/tests/
PictureTest.cpp
[
all
...]
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