/development/samples/ToyVpn/ |
_index.html | 3 <p>This application consists of an Android client and a sample implementation of a server. It performs IP over UDP and is capable of doing seamless handover between different networks as long as it receives the same VPN parameters.</p>
|
/external/chromium_org/chrome/browser/ |
sxs_linux.h | 17 // to support a seamless and automatic upgrade from non-side-by-side
|
/frameworks/base/docs/html/guide/practices/app-design/ |
index.jd | 11 <em>fast</em>; it is <em>responsive</em>; and it is <em>seamless</em>. Of course 15 applications that are fast, responsive, and seamless. </p>
|
/external/chromium_org/net/base/ |
connection_type_histograms.cc | 21 // Each histogram has an unused bucket at the end to allow seamless future
|
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
resources.rst | 152 Sampling may be optionally seamless, resulting in filtering taking samples 154 UNIMPLEMENTED: seamless cube map sampling not supported 166 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture 173 - TODO: are (non)seamless cube maps supported in D3D11? how?
|
/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 152 Sampling may be optionally seamless, resulting in filtering taking samples 154 UNIMPLEMENTED: seamless cube map sampling not supported 166 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture 173 - TODO: are (non)seamless cube maps supported in D3D11? how?
|
/external/chromium_org/content/browser/media/capture/ |
web_contents_audio_input_stream.h | 14 // provide a seamless, uninterrupted mirroring experience.
|
/frameworks/base/docs/html/training/basics/actionbar/ |
index.jd | 66 seamless transitions when hiding the action bar.</dd>
|
overlaying.jd | 47 appears, the system does not need to resize your layout and the transition is seamless.</p>
|
/external/chromium_org/tools/generate_shim_headers/ |
generate_shim_headers.py | 10 This allows seamless compilation against system headers with no changes
|
/frameworks/base/docs/html/training/in-app-billing/ |
index.jd | 29 <p>In-app billing is a service hosted on Google Play that lets you charge for digital content or for upgrades in your app. The In-app Billing API makes it easy for you to integrate In-app Billing into your applications. You can request product details from Google Play, issue orders for in-app products, and quickly retrieve ownership information based on users' purchase history. You can also query the Google Play service for details about in-app products, such as local pricing and availability. Google Play provides a checkout interface that makes user interactions with the In-app Billing service seamless, and provides a more intuitive experience to your users.</p>
|
/frameworks/av/media/libmediaplayerservice/nuplayer/ |
NuPlayerDecoder.cpp | 761 bool seamless; local 763 seamless = supportsSeamlessAudioFormatChange(targetFormat); 766 seamless = (mCodec != NULL && 771 ALOGV("%s seamless support for %s", seamless ? "yes" : "no", oldMime.c_str()); 772 return seamless; [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
GL3.txt | 65 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
|
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/ |
sampler.rst | 113 cube map faces when sampled near a texture border to produce a seamless
|
/external/chromium_org/v8/tools/generate_shim_headers/ |
generate_shim_headers.py | 34 This allows seamless compilation against system headers with no changes
|
/external/mesa3d/docs/ |
GL3.txt | 65 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
|
/external/mesa3d/src/gallium/docs/source/cso/ |
sampler.rst | 113 cube map faces when sampled near a texture border to produce a seamless
|
/frameworks/base/docs/html/google/play-services/ |
ads.jd | 57 <h4>Seamless auto-updates</h4>
|
games.jd | 49 <p>Offer seamless game progress across all of the user's devices. Use the Saved Games API
|
/external/apache-http/src/org/apache/http/impl/io/ |
ContentLengthInputStream.java | 43 * close, which allows for the seamless execution of subsequent HTTP 1.1
|
ChunkedInputStream.java | 55 * close, which allows for the seamless execution of subsequent HTTP 1.1
|
/external/llvm/docs/ |
GoldPlugin.rst | 69 to install ``LLVMgold.so`` to ``/usr/lib/bfd-plugins`` for a seamless setup.
|
/system/core/include/system/ |
sound_trigger.h | 74 bool capture_transition; /* supports seamless transition from detection
|
/development/samples/ToyVpn/src/com/example/android/toyvpn/ |
ToyVpnService.java | 94 // This greatly reduces the complexity of seamless handover, which
|
/external/chromium_org/remoting/android/java/src/org/chromium/chromoting/ |
DesktopView.java | 98 // seamless fading-out effect. The animation needs to have more than one color so it's
|