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  /development/samples/ToyVpn/
_index.html 3 <p>This application consists of an Android client and a sample implementation of a server. It performs IP over UDP and is capable of doing seamless handover between different networks as long as it receives the same VPN parameters.</p>
  /external/chromium_org/chrome/browser/
sxs_linux.h 17 // to support a seamless and automatic upgrade from non-side-by-side
  /frameworks/base/docs/html/guide/practices/app-design/
index.jd 11 <em>fast</em>; it is <em>responsive</em>; and it is <em>seamless</em>. Of course
15 applications that are fast, responsive, and seamless. </p>
  /external/chromium_org/net/base/
connection_type_histograms.cc 21 // Each histogram has an unused bucket at the end to allow seamless future
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
resources.rst 152 Sampling may be optionally seamless, resulting in filtering taking samples
154 UNIMPLEMENTED: seamless cube map sampling not supported
166 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture
173 - TODO: are (non)seamless cube maps supported in D3D11? how?
  /external/mesa3d/src/gallium/docs/source/
resources.rst 152 Sampling may be optionally seamless, resulting in filtering taking samples
154 UNIMPLEMENTED: seamless cube map sampling not supported
166 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture
173 - TODO: are (non)seamless cube maps supported in D3D11? how?
  /external/chromium_org/content/browser/media/capture/
web_contents_audio_input_stream.h 14 // provide a seamless, uninterrupted mirroring experience.
  /frameworks/base/docs/html/training/basics/actionbar/
index.jd 66 seamless transitions when hiding the action bar.</dd>
overlaying.jd 47 appears, the system does not need to resize your layout and the transition is seamless.</p>
  /external/chromium_org/tools/generate_shim_headers/
generate_shim_headers.py 10 This allows seamless compilation against system headers with no changes
  /frameworks/base/docs/html/training/in-app-billing/
index.jd 29 <p>In-app billing is a service hosted on Google Play that lets you charge for digital content or for upgrades in your app. The In-app Billing API makes it easy for you to integrate In-app Billing into your applications. You can request product details from Google Play, issue orders for in-app products, and quickly retrieve ownership information based on users' purchase history. You can also query the Google Play service for details about in-app products, such as local pricing and availability. Google Play provides a checkout interface that makes user interactions with the In-app Billing service seamless, and provides a more intuitive experience to your users.</p>
  /frameworks/av/media/libmediaplayerservice/nuplayer/
NuPlayerDecoder.cpp 761 bool seamless; local
763 seamless = supportsSeamlessAudioFormatChange(targetFormat);
766 seamless = (mCodec != NULL &&
771 ALOGV("%s seamless support for %s", seamless ? "yes" : "no", oldMime.c_str());
772 return seamless;
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  /external/chromium_org/third_party/mesa/src/docs/
GL3.txt 65 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
sampler.rst 113 cube map faces when sampled near a texture border to produce a seamless
  /external/chromium_org/v8/tools/generate_shim_headers/
generate_shim_headers.py 34 This allows seamless compilation against system headers with no changes
  /external/mesa3d/docs/
GL3.txt 65 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 113 cube map faces when sampled near a texture border to produce a seamless
  /frameworks/base/docs/html/google/play-services/
ads.jd 57 <h4>Seamless auto-updates</h4>
games.jd 49 <p>Offer seamless game progress across all of the user's devices. Use the Saved Games API
  /external/apache-http/src/org/apache/http/impl/io/
ContentLengthInputStream.java 43 * close, which allows for the seamless execution of subsequent HTTP 1.1
ChunkedInputStream.java 55 * close, which allows for the seamless execution of subsequent HTTP 1.1
  /external/llvm/docs/
GoldPlugin.rst 69 to install ``LLVMgold.so`` to ``/usr/lib/bfd-plugins`` for a seamless setup.
  /system/core/include/system/
sound_trigger.h 74 bool capture_transition; /* supports seamless transition from detection
  /development/samples/ToyVpn/src/com/example/android/toyvpn/
ToyVpnService.java 94 // This greatly reduces the complexity of seamless handover, which
  /external/chromium_org/remoting/android/java/src/org/chromium/chromoting/
DesktopView.java 98 // seamless fading-out effect. The animation needs to have more than one color so it's

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