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  /sdk/apps/DeviceConfig/res/values-trackball/
strings.xml 3 <string name="navigation">TRACKBALL</string>
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_JoystickGetBall.3 3 SDL_JoystickGetBall \- Get relative trackball motion
28 printf("TrackBall Read Error!
30 printf("Trackball Delta- X:%d, Y:%d
SDL_JoyBallEvent.3 3 SDL_JoyBallEvent \- Joystick trackball motion event structure
24 Joystick trackball index
32 A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&.
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeyTrackballEvent.java 22 * monkey trackball event
31 return "Trackball";
  /external/eigen/demos/opengl/
trackball.h 17 class Trackball
23 Trackball() : mpCamera(0) {}
CMakeLists.txt 13 set(quaternion_demo_SRCS gpuhelper.cpp icosphere.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
trackball.cpp 10 #include "trackball.h"
15 void Trackball::track(const Vector2i& point2D)
40 bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
quaternion_demo.h 15 #include "trackball.h"
60 Trackball mTrackball;
  /cts/hostsidetests/monkey/src/com/android/cts/monkey/
VerbosityTest.java 25 assertFalse(v0.contains("Sending Trackball"));
32 assertTrue(v1.contains("Sending Trackball"));
39 assertTrue(v2.contains("Sending Trackball"));
  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 29 // Raw trackball input is filtered by this value. Increasing it will
116 // keys or trackball
117 final InputXY trackball = input.getTrackball(); local
124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) {
125 // The trackball never goes "up", so force it to turn off if it wasn't triggered in the last frame.
126 // What follows is a bunch of code to filter trackball events into something like a dpad event.
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) {
136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity);
137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity);
141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity)
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  /device/google/atv/
config.ini 5 hw.trackBall=no
  /docs/source.android.com/src/devices/tech/input/
index.jd 20 including keyboard, joystick, trackball, mouse and touch screen.</p>
  /external/qemu/android/skin/
trackball.c 12 #include "android/skin/trackball.h"
156 /*** TRACKBALL OBJECT
193 } TrackBallRec, *TrackBall;
196 /* The following constants are used to better mimic a real trackball.
210 trackball_init( TrackBall ball, int diameter, int ring,
373 trackball_contains( TrackBall ball, int x, int y )
380 trackball_done( TrackBall ball )
397 /*** TRACKBALL SPHERE PIXELS
413 trackball_move( TrackBall ball, int dx, int dy )
473 trackball_refresh( TrackBall ball
    [all...]
window.h 16 #include "android/skin/trackball.h"
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdljoystickgetball.html 83 >SDL_JoystickGetBall&nbsp;--&nbsp;Get relative trackball motion</DIV
178 printf("TrackBall Read Error!\n");
179 printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);</PRE
sdljoyballevent.html 83 >SDL_JoyBallEvent&nbsp;--&nbsp;Joystick trackball motion event structure</DIV
164 >Joystick trackball index</TD
217 > event occurs when a user moves a trackball on the joystick. The field <TT
227 > is the index of the trackball (for a more detailed explaination see the <A
  /frameworks/base/packages/SettingsProvider/res/values/
defaults.xml 98 <!-- DPAD/Trackball UP - traverse previous on current axis and send an event. -->
100 <!-- DPAD/Trackball DOWN - traverse next on current axis and send an event. -->
102 <!-- DPAD/Trackball LEFT - traverse previous on the character navigation axis and send event. -->
104 <!-- DPAD/Trackball RIGHT - traverse next on the character navigation axis end send event. -->
106 <!-- Alt+DPAD/Trackball UP - go to the top of the document. -->
108 <!-- Alt+DPAD/Trackball DOWN - go to the bottom of the document. -->
110 <!-- Alt+DPAD/Trackball LEFT - transition from an axis to another and sends an event.-->
113 <!-- Alt+DPAD/Trackball RIGHT - transition from an axis to another and sends an event. -->
  /external/qemu/android/
qemulator.h 31 SkinTrackBall* trackball; member in struct:__anon32888
qemulator.c 69 emulator->trackball = ball;
174 if (emulator->trackball) {
175 skin_trackball_destroy(emulator->trackball);
176 emulator->trackball = NULL;
238 p = bufprint(p, end, " to leave trackball mode. ");
380 // for the show-trackball command, handle down events to enable, and
470 if (emulator->trackball) {
471 skin_trackball_set_rotation( emulator->trackball, rotation );
472 skin_window_set_trackball( emulator->window, emulator->trackball );
  /development/ndk/sources/android/ndk_helper/
tapCamera.h 37 //Trackball
  /development/cmds/monkey/
README.NETWORK.txt 71 trackball dx dy
74 simulates a user using the trackball. dx and dy indicates the amount
75 of change in the trackball location (as opposed to exact coordinates
  /frameworks/base/docs/html/guide/topics/manifest/
uses-configuration-element.jd 23 android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
32 or a particular navigation device, like a trackball. The specification is
54 D-pad (directional pad), trackball, or other device.
122 <td>"{@code trackball}"</td>
123 <td>The application requires a trackball for navigation.</td>
  /frameworks/base/docs/html/tools/devices/
managing-avds-cmdline.jd 242 <td>Trackball support </td>
243 <td>Whether there is a trackball on the device. Default value is "yes".</td>
244 <td>hw.trackBall</td>
338 <td>Trackball support</td>
339 <td>Whether there is a trackball present.</td>
340 <td>hw.trackBall </td>
managing-avds.jd 109 <td>Trackball support</td>
111 <td>Whether there is a trackball on the device. Default value is "yes".</td>
113 <td>hw.trackBall</td>
  /frameworks/base/core/java/android/text/method/
MovementMethod.java 27 * The {@link TextView} delegates handling of key events, trackball motions and touches to

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