Lines Matching refs:gc
28 #include "gc/accounting/heap_bitmap-inl.h"
29 #include "gc/accounting/mod_union_table.h"
30 #include "gc/accounting/remembered_set.h"
31 #include "gc/accounting/space_bitmap-inl.h"
32 #include "gc/heap.h"
33 #include "gc/reference_processor.h"
34 #include "gc/space/bump_pointer_space.h"
35 #include "gc/space/bump_pointer_space-inl.h"
36 #include "gc/space/image_space.h"
37 #include "gc/space/large_object_space.h"
38 #include "gc/space/space-inl.h"
53 namespace gc {
178 // Revoke the thread local buffers since the GC may allocate into a RosAllocSpace and this helps
206 // (the to-space from last GC), then point it to the beginning of
207 // the from-space. For example, the very first GC or the
220 // paused GC. This saves memory but only works for pause the world collectors.
407 // between objects that were allocated since the last GC and the
435 // not necessary per GC.
485 // If it's allocated before the last GC (older), move
536 // If it's allocated after the last GC (younger), copy it to the to-space.
792 } // namespace gc