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Lines Matching refs:QuadF

1082   gfx::QuadF device_quad = MathUtil::MapQuad(
1084 LayerQuad device_layer_bounds(gfx::QuadF(device_quad.BoundingBox()));
1354 gfx::QuadF surface_quad = MathUtil::MapQuad(contents_device_transform_inverse,
1393 gfx::QuadF* local_quad,
1398 gfx::QuadF device_layer_quad = MathUtil::MapQuad(
1399 device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped);
1411 LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
1450 float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
1493 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
1622 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
2215 void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {