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Lines Matching defs:matrix

161       "matrix",
178 uniform mat4 matrix;
181 gl_Position = matrix * a_position;
194 "matrix",
216 uniform mat4 matrix;
221 gl_Position = matrix * a_position;
234 "matrix",
250 uniform mat4 matrix;
252 gl_Position = matrix * a_position;
266 "matrix",
288 uniform mat4 matrix[8];
295 gl_Position = matrix[quad_index] * a_position;
322 "matrix",
345 uniform mat4 matrix;
351 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
359 uniform mat4 matrix;
363 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
379 "matrix",
402 uniform mat4 matrix;
410 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
436 "matrix",
461 uniform mat4 matrix;
471 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
496 "matrix",
517 uniform mat4 matrix;
523 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
540 "matrix",
565 uniform mat4 matrix;
575 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
599 "matrix",
618 uniform mat4 matrix;
622 gl_Position = matrix * a_position;