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Lines Matching refs:log_length

856     GLint log_length = 0;
857 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
858 if (log_length) {
859 scoped_ptr<GLchar[]> log(new GLchar[log_length]);
862 shader, log_length, &returned_log_length, log.get());