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Lines Matching defs:GLuint

54 typedef unsigned int     GLuint;
808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
827 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
832 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
833 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
835 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
836 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
837 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
838 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
839 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
840 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
844 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
846 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
850 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
853 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
854 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
856 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
858 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
859 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
860 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
861 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
862 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
863 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
864 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
871 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
872 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
874 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
875 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
877 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
881 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
882 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
883 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
884 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
885 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
886 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
888 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
890 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
892 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
894 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
896 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
904 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
905 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
906 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
907 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
908 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
909 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
937 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
938 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
939 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
940 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
941 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
942 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
943 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
944 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
945 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
946 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
947 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
953 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
959 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
960 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
961 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
962 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
965 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
977 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
980 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
981 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
982 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
983 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
984 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
987 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
988 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
989 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
990 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
991 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
992 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
993 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
994 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
995 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
996 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
997 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
998 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
999 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1000 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1001 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1002 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1003 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1004 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
1005 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
1006 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
1007 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
1009 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
1012 GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1014 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
1015 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
1016 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
1017 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
1018 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1019 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1029 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
1031 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
1032 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
1033 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1034 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1035 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1036 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
1037 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1038 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
1039 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
1040 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
1041 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1042 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1043 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
1044 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
1045 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1048 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
1049 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
1050 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);