Lines Matching refs:Scene
7 // entire scene every time we render.
294 // scrolling performance since you have to re-render the scene. The second
303 // scrolled we rerender the scene. This means that the SVG element is never
304 // scrolled, and coordinates are always at 0. We keep the scene in millisecond
345 var scene = this.RenderSVGCreateScene();
349 // The height is static after we've created the scene
350 var dom = this.RenderSVGCreateDOM(threadnames, scene.height);
361 var count = obj.RenderSVGRenderScene(dom, scene, startms, curzoom);
365 'Scene render of ' + count + ' nodes took: ' + total + ' ms';
367 })(this, dom, scene);
377 // Create all of the DOM elements for the SVG scene.
447 // will need to be updated each time we redraw the scene.
522 // This scene is just a list of SVGSceneRect and SVGSceneLine, in no great
525 var scene = [ ];
545 scene.push(new SVGSceneRect(null,
571 scene.push(
612 scene.push(
623 'scene': scene,
630 function(dom, scene, startms, curzoom) {
631 var stuff = scene.scene;