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Lines Matching refs:SDL

4274           Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
4275 Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
4283 // SDL-using content will want mouse coordinates in terms
4336 var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
4338 HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags
4344 var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
4346 HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags