Lines Matching refs:componentNdx
371 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]);
477 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
512 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
514 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets);
621 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
660 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
662 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets);
687 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
719 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
746 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const
748 return m_view.gather(sampler, s, t, r, componentNdx);
802 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
895 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
929 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const
931 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets);