Lines Matching refs:quadsTex
766 deUint32 quadsTex = 2;
769 createQuadsTex2D(ctx, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64);
790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex);
1008 deUint32 quadsTex = 1;
1011 createQuadsTex2D(context, quadsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height);
1035 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1115 deUint32 quadsTex = 1;
1119 createQuadsTex2D(ctx, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
1140 ctx.bindTexture(GL_TEXTURE_2D, quadsTex);
1196 deUint32 quadsTex = 1;
1198 createQuadsTex2D(context, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64);
1236 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1259 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1441 deUint32 quadsTex = 6;
1443 createQuadsTex2D(context, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64);
1472 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1688 deUint32 quadsTex = 1;
1693 createQuadsTex2D(context, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64);
1708 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1767 context.bindTexture(GL_TEXTURE_2D, quadsTex);
1859 deUint32 quadsTex = 2;
1862 createQuadsTex2D(ctx, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64);
1879 ctx.bindTexture(GL_TEXTURE_2D, quadsTex);