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Lines Matching refs:GLU_CHECK_CALL

84 	GLU_CHECK_CALL(glGetIntegerv(name, &result));
243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
244 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
247 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
249 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
250 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3));
295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
296 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
299 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
301 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
302 GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2));
310 GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize));
350 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position"));
351 GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"));
427 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
627 GLU_CHECK_CALL(glEnable(GL_BLEND));
628 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
629 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
642 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
906 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
907 GLU_CHECK_CALL(glDepthFunc(GL_LESS));
915 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
916 GLU_CHECK_CALL(glClearDepthf(1.0f));
917 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
968 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
969 GLU_CHECK_CALL(glClearStencil(0));
970 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
971 GLU_CHECK_CALL
972 GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1));
973 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE));
996 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
997 GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1));
998 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
1104 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1111 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1127 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
1128 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1129 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1133 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1159 GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE));
1280 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1281 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1285 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1286 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1293 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1324 GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE));
1394 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1417 GLU_CHECK_CALL(glEnable(GL_BLEND));
1418 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
1419 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
1423 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1424 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1432 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1433 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));