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Lines Matching refs:binaryFormats

138 			std::vector<deInt32> binaryFormats;
139 getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats);
140 deBool shaderBinarySupported = !binaryFormats.empty();
161 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0);
167 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0);
169 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1);
174 glShaderBinary(1, &program, binaryFormats[0], 0, 0);
181 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 1);