Lines Matching refs:programID
154 virtual void setup (int programID);
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
193 void ShaderIndexingCase::setup (int programID)
195 DE_UNREF(programID);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
204 int arrLoc = gl.getUniformLocation(programID, "u_arr");