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Lines Matching refs:programID

749 	void			setupUniforms				(int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
1057 int loc = gl.getUniformLocation(programID, (string("u_in") + de::toString(inNdx)).c_str());