Lines Matching refs:evalSequenceSideEffCase1
180 void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1(ctx.in[0].z(), (int)ctx.in[1].x(), ctx.in[2].y()); }
1486 { true, "float_int", "in1++, in0 = float(in1), in1 = int(in0 + in2)", 3, { TYPE_FLOAT, TYPE_INT, TYPE_FLOAT }, TYPE_INT, evalSequenceSideEffCase1 },