Lines Matching refs:sequenceSideEffCase1
168 inline int sequenceSideEffCase1 (float in0, int in1, float in2) { DE_UNREF(in0); return (int)(in1 + 1.0f + in2); }180 void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1(ctx.in[0].z(), (int)ctx.in[1].x(), ctx.in[2].y()); }