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Lines Matching refs:ShaderTextureFunctionCase

225 class ShaderTextureFunctionCase : public gls::ShaderRenderCase
228 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
229 ~ShaderTextureFunctionCase (void);
251 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
261 ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void)
267 void ShaderTextureFunctionCase::init (void)
315 void ShaderTextureFunctionCase::initTexture (void)
420 void ShaderTextureFunctionCase::initShaderSources (void)
528 void ShaderTextureFunctionCase::deinit (void)
539 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
571 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex));