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Lines Matching refs:textureSizes

246 	void					makeSafeLods	(const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize)
413 DE_ASSERT((int)textureSizes.size() == m_numUnits);
433 const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate);
434 const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate);