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Lines Matching refs:texToFboShaderID

539 	deUint32				texToFboShaderID	= context.createProgram(&texToFboShader);
578 texToFboShader.setUniforms(context, texToFboShaderID);
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
584 texToFboShader.setUniforms(context, texToFboShaderID);
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader);
1144 texToFboShader.setUniforms (context, texToFboShaderID);
1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1215 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f));
1277 deUint32 texToFboShaderID = ctx.createProgram(&texToFboShader);
1296 texToFboShader.setUniforms (ctx, texToFboShaderID);
1309 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1420 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));