Lines Matching refs:glRenderbufferStorageMultisample
488 // If glRenderbufferStorageMultisample() fails, check if it's because of a too high sample count.
493 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
510 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, GL_DEPTH24_STENCIL8, m_renderWidth, m_renderHeight));