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Lines Matching refs:binaryFormats

153 			std::vector<deInt32> binaryFormats;
154 getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats);
155 deBool shaderBinarySupported = !binaryFormats.empty();
174 glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
179 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);