Lines Matching refs:vec4_v
58 "uniform mediump vec4 vec4_v;\n"
62 " gl_Position = mat4_v * vec4_v;\n"
769 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
775 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
783 glUniform1f(vec4_v, 0.0f);
785 glUniform2f(vec4_v
787 glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
789 glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
864 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
870 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
880 glUniform1fv(vec4_v, 1, &data[0]);
882 glUniform2fv(vec4_v, 1, &data[0]);
884 glUniform3fv(vec4_v, 1, &data[0]);
886 glUniform4fv(vec4_v, 1, &data[0]);
944 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
947 if (vec4_v == -1)
957 glUniform1fv(vec4_v, 2, &data[0]);
959 glUniform2fv(vec4_v, 2, &data[0]);
961 glUniform3fv(vec4_v, 2, &data[0]);
963 glUniform4fv(vec4_v, 2, &data[0]);
991 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
997 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1029 glUniform1i(vec4_v, 0);
1031 glUniform2i(vec4_v, 0, 0);
1033 glUniform3i(vec4_v, 0, 0, 0);
1035 glUniform4i(vec4_v, 0, 0, 0, 0);
1096 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1102 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1124 glUniform1iv(vec4_v, 1, &data[0]);
1126 glUniform2iv(vec4_v, 1, &data[0]);
1128 glUniform3iv(vec4_v, 1, &data[0]);
1130 glUniform4iv(vec4_v, 1, &data[0]);
1233 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1239 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1271 glUniform1ui(vec4_v, 0);
1273 glUniform2ui(vec4_v, 0, 0);
1275 glUniform3ui(vec4_v, 0, 0, 0);
1277 glUniform4ui(vec4_v, 0, 0, 0, 0);
1344 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1350 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1372 glUniform1uiv(vec4_v, 1, &data[0]);
1374 glUniform2uiv(vec4_v, 1, &data[0]);
1376 glUniform3uiv(vec4_v, 1, &data[0]);
1378 glUniform4uiv(vec4_v, 1, &data[0]);