Lines Matching refs:glCopyTexSubImage2D
771 // glCopyTexSubImage2D
773 ES3F_ADD_API_CASE(copytexsubimage2d_invalid_target, "Invalid glCopyTexSubImage2D() usage",
781 glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
787 ES3F_ADD_API_CASE(copytexsubimage2d_neg_level, "Invalid glCopyTexSubImage2D() usage",
797 glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
801 glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
808 ES3F_ADD_API_CASE(copytexsubimage2d_max_level, "Invalid glCopyTexSubImage2D() usage",
819 glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
827 glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
834 ES3F_ADD_API_CASE(copytexsubimage2d_neg_offset, "Invalid glCopyTexSubImage2D() usage",
842 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
844 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
846 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
852 ES3F_ADD_API_CASE(copytexsubimage2d_invalid_offset, "Invalid glCopyTexSubImage2D() usage",
860 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
862 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
864 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
870 ES3F_ADD_API_CASE(copytexsubimage2d_neg_width_height, "Invalid glCopyTexSubImage2D() usage",
878 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
880 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
882 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
888 ES3F_ADD_API_CASE(copytexsubimage2d_incomplete_framebuffer, "Invalid glCopyTexSubImage2D() usage",
912 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
914 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
916 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
918 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
920 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
922 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
924 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);