Lines Matching defs:compileStatus
158 int compileStatus = 0;163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);168 info.compileOk = compileStatus != GL_FALSE;414 GLint compileStatus = -1;415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);418 return (compileStatus == GL_TRUE);