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Lines Matching defs:compileStatus

158 		int	compileStatus	= 0;
163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
168 info.compileOk = compileStatus != GL_FALSE;
414 GLint compileStatus = -1;
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
418 return (compileStatus == GL_TRUE);