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Lines Matching refs:precision

243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
304 vtx << " ${PRECISION} vec4 coords = a_coords;\n";
306 frag << " ${PRECISION} vec4 coords = v_coords;\n";
327 op << " ${PRECISION} vec4 res = coords;\n";
427 params.insert(pair<string, string>("PRECISION", "mediump"));
503 vtx << " ${PRECISION} vec4 coords = a_coords;\n";
505 frag << " ${PRECISION} vec4 coords = v_coords;\n";
508 op << " ${PRECISION} vec4 res = coords;\n";
1107 params.insert(pair<string, string>("PRECISION", "mediump"));
1170 for (int precision = 0; precision < PRECISION_LAST; precision++)
1172 const char* precisionName = getPrecisionName((Precision)precision);
1187 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));