Lines Matching refs:programID
1393 void setupUniforms (int programID, const tcu::Vec4& constCoords);1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords)1755 int loc = gl.getUniformLocation(programID, (string("u_in") + de::toString(inNdx)).c_str());